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16 lines
258 B
GLSL

#ifdef Explicit_Attrib_Location_Usable
layout(location = 0) in vec2 Position;
layout(location = 3) in vec2 Texcoord;
#else
in vec2 Position;
in vec2 Texcoord;
#endif
out vec2 uv;
void main()
{
uv = Texcoord;
gl_Position = vec4(Position, 0., 1.);
}