Files

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XML

<?xml version="1.0"?>
<materials>
<material name="bananawrap.png" shader="alphatest"
clampU="Y" clampV="Y" zipper="Y"/>
<material name="bonusblock2.png"/>
<material name="concrete.png">
<particles base="smoke.xml" condition="skid" />
</material>
<material name="dirt.png" />
<material name="egypt.png" />
<material name="fence.png" shader="alphablend"/>
<material name="flames.png" ignore="Y"/>
<material name="fuzzy.png" shader="alphatest" clampU="Y" clampV="Y" ignore="Y"/>
<material name="grass.jpg" anisotropic="Y" max-speed="0.6" slowdown-time="1.8"/>
<material name="grass4.png"/>
<material name="lscales.png"/>
<material name="metalgrid.png" shader="alphatest" />
<material name="pebbles.png"/>
<material name="railing.png" shader="alphatest"/>
<material name="redwhite.png" />
<material name="skyscraper1.png" anisotropic="Y"/>
<material name="skyscraper2.png" anisotropic="Y"/>
<material name="skyscraper3.png" anisotropic="Y"/>
<material name="skyscraper3a.png" anisotropic="Y"/>
<material name="stonewall.png" anisotropic="Y"/>
<material name="tinytux.png" clampU="Y" clampV="Y" shader="alphatest" ignore="Y"/>
<material name="trackborder.png">
<particles base="smoke.xml" condition="skid" />
</material>
<material name="wood.jpg" anisotropic="Y"/>
</materials>