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21 lines
679 B
GLSL

layout (constant_id = 0) const bool u_ibl = true;
layout (constant_id = 1) const float u_specular_levels_minus_one = 0.0;
layout (constant_id = 2) const bool u_deferred = false;
layout (constant_id = 3) const bool u_has_skybox = true;
layout (constant_id = 4) const bool u_ssr = false;
layout (constant_id = 5) const uint u_hiz_iterations = 0;
vec3 convertColor(vec3 input_color)
{
if (u_ibl)
{
return (input_color * (6.5 * input_color + 0.45)) /
(input_color * (5.0 * input_color + 1.75) + 0.05);
}
else
{
return (input_color * (7.0 * input_color + 0.75)) /
(input_color * (5.0 * input_color + 1.75) + 0.05);
}
}