Files
stk-code/data/shaders/uniformcolortexturedquad.frag
T

12 lines
163 B
GLSL

uniform sampler2D tex;
uniform ivec4 color;
in vec2 uv;
out vec4 FragColor;
void main()
{
vec4 res = texture(tex, uv);
FragColor = res * vec4(color) / 255.;
}