13 lines
338 B
GLSL
13 lines
338 B
GLSL
layout(std140, set = 1, binding = 0) uniform CameraBuffer
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{
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mat4 m_view_matrix;
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mat4 m_projection_matrix;
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mat4 m_inverse_view_matrix;
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mat4 m_inverse_projection_matrix;
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mat4 m_projection_view_matrix;
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mat4 m_inverse_projection_view_matrix;
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vec4 m_viewport;
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vec2 m_screensize;
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vec2 m_padding;
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} u_camera;
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