Files
stk-code/data/shaders/sps_08_ghost.xml
T

13 lines
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XML

<spshader>
<shader-info name="ghost" transparent="Y" drawing-priority="900"/>
<first-pass use-function="ghostUse" unuse-function="ghostUnuse"
vertex-shader="sp_pass.vert"
fragment-shader="sp_ghost.frag"
skinned-mesh-shader="sp_skinning.vert">
</first-pass>
<uniform-assigners>
<uniform-assigner name="custom_alpha"
function="ghostAlphaUniformAssigner"/>
</uniform-assigners>
</spshader>