22 lines
523 B
GLSL
22 lines
523 B
GLSL
struct LightData
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{
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vec4 m_position_radius;
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vec4 m_color_inverse_square_range;
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vec4 m_direction_scale_offset; // Spotlight only
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};
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const int MAX_LIGHT = 32;
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layout(std140, set = 1, binding = 3) uniform GlobalLightBuffer
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{
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vec3 m_ambient_color;
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float m_sun_scatter;
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vec3 m_sun_color;
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float m_sun_angle_tan_half;
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vec3 m_sun_direction;
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float m_fog_density;
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vec4 m_fog_color;
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vec3 m_skytop_color;
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int m_light_count;
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LightData m_lights[MAX_LIGHT];
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} u_global_light;
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