#ifndef HEADER_GE_MAIN_HPP #define HEADER_GE_MAIN_HPP #include #include #include #include #include #include #include namespace irr { namespace scene { class IMesh; class IAnimatedMesh; } } namespace GE { class GEOcclusionCulling; class GESPMBuffer; class GEVulkanDriver; enum GEAutoDeferredType : unsigned { GADT_DISABLED = 0, GADT_SINGLE_PASS, GADT_DISPLACE }; enum GEScreenSpaceReflectionType : unsigned { GSSRT_DISABLED = 0, GSSRT_FAST, GSSRT_HIZ, GSSRT_HIZ100 = GSSRT_HIZ, GSSRT_HIZ200, GSSRT_HIZ400, GSSRT_COUNT, }; struct GEConfig { bool m_disable_npot_texture; bool m_convert_irrlicht_mesh; bool m_texture_compression; bool m_fullscreen_desktop; bool m_enable_draw_call_cache; bool m_pbr; bool m_ibl; GEAutoDeferredType m_auto_deferred_type; GEScreenSpaceReflectionType m_screen_space_reflection_type; bool m_force_deferred; std::unordered_set m_ondemand_load_texture_paths; float m_render_scale; }; void setVideoDriver(irr::video::IVideoDriver* driver); void setShaderFolder(const std::string& path); irr::video::IVideoDriver* getDriver(); GE::GEVulkanDriver* getVKDriver(); const std::string& getShaderFolder(); GEConfig* getGEConfig(); void deinit(); uint64_t getMonoTimeMs(); void mathPlaneFrustumf(float* out, const irr::core::matrix4& pvm); inline size_t getPadding(size_t in, size_t alignment) { if (in == 0 || alignment == 0) return 0; size_t mod = in % alignment; if (mod == 0) return 0; else return alignment - mod; } inline int get4x4CompressedTextureSize(int width, int height) { int blockcount = ((width + 3) / 4) * ((height + 3) / 4); int blocksize = 4 * 4; return blockcount * blocksize; } irr::scene::IAnimatedMesh* convertIrrlichtMeshToSPM(irr::scene::IMesh* mesh); inline uint8_t srgb255ToLinear(unsigned color_srgb_255) { static unsigned srgb_linear_map[256] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 22, 22, 23, 23, 24, 24, 25, 26, 26, 27, 27, 28, 29, 29, 30, 31, 31, 32, 33, 33, 34, 35, 36, 36, 37, 38, 38, 39, 40, 41, 42, 42, 43, 44, 45, 46, 47, 47, 48, 49, 50, 51, 52, 53, 54, 55, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 70, 71, 72, 73, 74, 75, 76, 77, 78, 80, 81, 82, 83, 84, 85, 87, 88, 89, 90, 92, 93, 94, 95, 97, 98, 99, 101, 102, 103, 105, 106, 107, 109, 110, 112, 113, 114, 116, 117, 119, 120, 122, 123, 125, 126, 128, 129, 131, 132, 134, 135, 137, 139, 140, 142, 144, 145, 147, 148, 150, 152, 153, 155, 157, 159, 160, 162, 164, 166, 167, 169, 171, 173, 175, 176, 178, 180, 182, 184, 186, 188, 190, 192, 193, 195, 197, 199, 201, 203, 205, 207, 209, 211, 213, 215, 218, 220, 222, 224, 226, 228, 230, 232, 235, 237, 239, 241, 243, 245, 248, 250, 252, 255 }; return uint8_t(srgb_linear_map[color_srgb_255]); } inline irr::video::SColor srgb255ToLinearFromSColor(irr::video::SColor scolor_srgb) { irr::video::SColor out = scolor_srgb; out.setRed(srgb255ToLinear(scolor_srgb.getRed())); out.setGreen(srgb255ToLinear(scolor_srgb.getGreen())); out.setBlue(srgb255ToLinear(scolor_srgb.getBlue())); return out; } void copyToMappedBuffer(uint32_t* mapped, GESPMBuffer* spmb, size_t offset = 0); GEOcclusionCulling* getOcclusionCulling(); void resetOcclusionCulling(); bool hasOcclusionCulling(); bool needsDeferredRendering(bool auto_deferred = true); std::array& getDisplaceDirection(); } #endif