SuperTuxKart 1.5 upstream source (from official release tarball)
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@@ -0,0 +1,46 @@
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LOCATION=$1
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cp $LOCATION/AUTHORS .
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cp $LOCATION/BulletLicense.txt .
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cp $LOCATION/ChangeLog .
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cp $LOCATION/LICENSE .
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cp $LOCATION/README .
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cp $LOCATION/VERSION .
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cp $LOCATION/src/*.h src
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cp $LOCATION/src/LinearMath/*.h src/LinearMath/
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cp $LOCATION/src/LinearMath/*.cpp src/LinearMath/
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cp $LOCATION/src/BulletCollision/BroadphaseCollision/*.h src/BulletCollision/BroadphaseCollision
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cp $LOCATION/src/BulletCollision/BroadphaseCollision/*.cpp src/BulletCollision/BroadphaseCollision
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cp $LOCATION/src/BulletCollision/CollisionDispatch/*.h src/BulletCollision/CollisionDispatch
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cp $LOCATION/src/BulletCollision/CollisionDispatch/*.cpp src/BulletCollision/CollisionDispatch
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cp $LOCATION/src/BulletCollision/CollisionShapes/*.h src/BulletCollision/CollisionShapes
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cp $LOCATION/src/BulletCollision/CollisionShapes/*.cpp src/BulletCollision/CollisionShapes
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cp $LOCATION/src/BulletCollision/NarrowPhaseCollision/*.h src/BulletCollision/NarrowPhaseCollision
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cp $LOCATION/src/BulletCollision/NarrowPhaseCollision/*.cpp src/BulletCollision/NarrowPhaseCollision
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cp $LOCATION/src/BulletDynamics/ConstraintSolver/*.h src/BulletDynamics/ConstraintSolver
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cp $LOCATION/src/BulletDynamics/ConstraintSolver/*.cpp src/BulletDynamics/ConstraintSolver
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cp $LOCATION/src/BulletDynamics/Dynamics/*.h src/BulletDynamics/Dynamics
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cp $LOCATION/src/BulletDynamics/Dynamics/*.cpp src/BulletDynamics/Dynamics
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cp $LOCATION/src/BulletDynamics/Vehicle/*.h src/BulletDynamics/Vehicle
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cp $LOCATION/src/BulletDynamics/Vehicle/*.cpp src/BulletDynamics/Vehicle
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cp $LOCATION/Demos/OpenGL/*.h Demos/OpenGL
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cp $LOCATION/Demos/OpenGL/*.cpp Demos/OpenGL
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echo "REMEMBER to patch this new bullet version:"
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echo "1) btDiscreteDynamicsWorld.cpp:
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--- BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp (revision 4812)
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+++ BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp (working copy)
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@@ -262,7 +262,12 @@
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for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
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{
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//synchronize the wheels with the (interpolated) chassis worldtransform
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+ // updateWheelTransform resets m_isInContact to false. Since
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+ // this field is needed in STK, we save it here and restore
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+ // its value after the call to updateWheelTransform.
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+ bool contact = m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact;
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m_vehicles[i]->updateWheelTransform(v,true);
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+ m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact = contact;
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}
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}
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}
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"
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