SuperTuxKart 1.5 upstream source (from official release tarball)
This commit is contained in:
@@ -0,0 +1,9 @@
|
||||
This file keeps track of which svn assets version is used for which stk release.
|
||||
Atm there is no mechanism in place to verify this.
|
||||
|
||||
stk release svn version of assets
|
||||
---------------------------------------
|
||||
0.8.2-beta2 needs r15985
|
||||
0.9 needs r16279
|
||||
0.9.1-rc1 needs r16470
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||||
0.9.1 needs r16503
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||||
@@ -0,0 +1,21 @@
|
||||
Graphics debug views
|
||||
====================
|
||||
|
||||
There are some graphics debug views, to be used both by artists when developing,
|
||||
and by users when reporting bugs.
|
||||
|
||||
These should be available in normal (non-artist) mode
|
||||
to enable easier bug reports (go there, press this key, screenshot)
|
||||
without requiring editing the UTF-32 config files (which is inconvenient, most editors
|
||||
do not support that weird encoding).
|
||||
|
||||
They don't give gameplay advantages like the item keys, so there should be little harm
|
||||
leaving them available. Accidental keypresses ought to be minimized by their location.
|
||||
|
||||
Home - wireframe view
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||||
End - mipmap visualization (is a texture too high or low resolution, red = too high)
|
||||
Del - normal view
|
||||
PgDown - SSAO view
|
||||
PgUp - light view
|
||||
Ins - shadow view
|
||||
ScrlLock - displacement view
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||||
@@ -0,0 +1,157 @@
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||||
Graphics GSOC XML additions
|
||||
===========================
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||||
|
||||
This document will list in depth all new XML values added during the graphics GSOC, for use
|
||||
by the blender exporter scripts.
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||||
|
||||
Glow colors
|
||||
-----------
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||||
|
||||
The glow colors for nitro bottles and boxes are settable in stk_config.xml.
|
||||
They are three-value RGB colors.
|
||||
|
||||
Example: <glow-colors nitro="0 0 255" box="255 0 0" />
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||||
|
||||
|
||||
Particle wind
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||||
-------------
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||||
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||||
Particles may be affected by wind. This is used with the snow particles.
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||||
|
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Flips is a boolean controlling whether each particle will spin about its own two axis.
|
||||
It is only applicable to symmetric textures, such as snow flakes.
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||||
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||||
Speed is a float in no real units.
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|
||||
Example: <wind speed="0.16" flips="Y" />
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||||
|
||||
|
||||
Forced bloom objects
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||||
--------------------
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||||
|
||||
Any object may be marked as forced bloom. This will include the object in the bloom pass
|
||||
regardless of its brightness.
|
||||
|
||||
Example: forcedbloom="Y" inside the <object> tag, in scene.xml.
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||||
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Forced bloom objects may optionally include a multiplier, ranging from 0.5 to 10:
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||||
bloompower="2.5"
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||||
|
||||
|
||||
Glowing objects
|
||||
---------------
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||||
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Any object may be marked as glowing. The glow is a RGB value.
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Example: glow="0 255 0" inside the <object> tag, in scene.xml.
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Caustics
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||||
--------
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A material effect, ie GE_CAUSTICS, to mark a texture as receiving caustics. To be used
|
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for the ocean floor, puddle floor, etc.
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||||
|
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Example: graphics-effect="caustics" in materials.xml.
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|
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|
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Refractions/reflections
|
||||
-----------------------
|
||||
|
||||
A per-object boolean flag, typically set for subsea windows or the ocean surface.
|
||||
|
||||
Example: displacing="Y" in the <object> tag in scene.xml.
|
||||
|
||||
|
||||
|
||||
Per-track tags
|
||||
--------------
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||||
|
||||
These are all specified inside track.xml, among the track's author, music, etc.
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|
||||
Cloud shadows
|
||||
-------------
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||||
|
||||
Boolean whether to have the sun blocked by cloud shadows, moving with the wind.
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Disabled by default.
|
||||
|
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The effect is completely fake, doesn't correspond to any real or simulated clouds, but
|
||||
nobody's checking, so it looks nice.
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||||
|
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Example: clouds="Y" inside the <track> tag.
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||||
|
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|
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Bloom
|
||||
-----
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||||
|
||||
Boolean whether to enable global bloom for this track. Enabled by default.
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||||
|
||||
Example: bloom="Y" inside the <track> tag.
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||||
|
||||
|
||||
Bloom threshold
|
||||
---------------
|
||||
|
||||
Float that specifies the minimum luminance needed for a pixel to participate in the bloom.
|
||||
The default is 0.75.
|
||||
|
||||
Example: bloom-threshold="0.75"
|
||||
|
||||
|
||||
Lens flare
|
||||
----------
|
||||
|
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Boolean that specifies whether a lens flare is shown when the player looks at the sun.
|
||||
The strength and angle depend on the relation of the camera to the sun. Disabled by default.
|
||||
|
||||
Example: lens-flare="Y"
|
||||
|
||||
|
||||
Dynamic shadows
|
||||
---------------
|
||||
|
||||
Boolean on whether this track should use dynamic shadows. Enabled by default.
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||||
|
||||
If disabled, the fallback fake kart shadows will be used.
|
||||
|
||||
Example: shadows="N"
|
||||
|
||||
|
||||
God rays
|
||||
--------
|
||||
|
||||
Boolean on rendering god rays when the player looks at the sun. Disabled by default.
|
||||
|
||||
Example: god-rays="Y"
|
||||
|
||||
|
||||
Displacement speed
|
||||
------------------
|
||||
|
||||
Float on the relative speed of any displacing objects in this level. Default 1.0.
|
||||
2.0 = double speed, 0.5 = half speed, etc.
|
||||
|
||||
Example: displacement-speed="1.5"
|
||||
|
||||
|
||||
Caustics speed
|
||||
--------------
|
||||
|
||||
Float on the relative speed of any caustics objects in this level. Default 1.0.
|
||||
2.0 = double speed, 0.5 = half speed, etc.
|
||||
|
||||
Example: caustics-speed="1.5"
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||||
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||||
|
||||
Fog
|
||||
---
|
||||
|
||||
The density tag was removed (it was unused anyway).
|
||||
The max, height start, and height end tags were added.
|
||||
|
||||
fog-max: float capping the amount of fog to apply, default 1.0.
|
||||
fog-start-height: minimum height of fog, default 0.0.
|
||||
fog-end-height: maximum height of fog, default 100.0.
|
||||
|
||||
The fog scales smoothly according to both the height, and the distance from
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||||
camera.
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||||
@@ -0,0 +1,42 @@
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||||
This shows in which order input handling, physics computations and
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||||
other kart related items are updated in each frame.
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||||
|
||||
main_loop:
|
||||
getDT() : Determine nexts DT --> simulation
|
||||
is [T, T+DT] with T=now.
|
||||
RewindManager::addNextTimeStep() : Adds a default TimeStepInfo entry to the
|
||||
RewindQueue which will store events for the
|
||||
current time step (e.g. key presses, and
|
||||
network data).
|
||||
irr_driver::update() : Rendering and input handling.
|
||||
Controller::action() : Store user action in m_controls of
|
||||
kart. Clients send event to server.
|
||||
RaceEventManager::update() : A thin wrapper around world used in networked
|
||||
races.
|
||||
RewindManager::playEventsTill() : Plays all events in [T, T+DT]: copies unhandled
|
||||
network events that must be handled at the
|
||||
current time to the current TimeStepInfo. Can do
|
||||
complete rewind and replay till T is reached again!
|
||||
World::updateWorld()
|
||||
RewindManager::update() : Store current state on server if necessary and
|
||||
broadcast it to clients.
|
||||
Karts::update()
|
||||
Moveable::update() : Copy physics data from bullet to STK.
|
||||
updateSpeed() : Get physics speed and set it in kart.
|
||||
Controller::update() : Set kart steering based on user/AI input.
|
||||
Slipstream::update() : call Kart::handleZipper if required.
|
||||
updatePhysics()
|
||||
HandleStartBoost : Trigger boost if required.
|
||||
updateEnginePower...() : Sets engine power/brakes for bullet vehicle.
|
||||
Skidding::update() : Update skidding values (which will
|
||||
affect steering).
|
||||
setSteering : Sets the bullet steering based on
|
||||
kart's current steering.
|
||||
updateSliding() : Test for sliding which can reduce the wheels
|
||||
friction/grip, causing the physics to slide.
|
||||
MaxSpeed::update() : Cap speed of kart if kart is too fast.
|
||||
!physicsafter : !Print debug values
|
||||
Physics::update() : Time step bullet as often as necessary. This is
|
||||
using the steering etc information set above.
|
||||
ProtocolManager::update() : Synchronous protocol updates.
|
||||
World::updateTime() : Increase time from T to T+DT.
|
||||
@@ -0,0 +1,44 @@
|
||||
New pipeline overview
|
||||
=====================
|
||||
|
||||
Organized by RTTs
|
||||
-----------------
|
||||
|
||||
To color:
|
||||
- initialize the glow representations (no rendering yet)
|
||||
- render the 3d skybox, if any (includes the usual skybox)
|
||||
|
||||
To the MRT (color, normals, depth):
|
||||
- solids
|
||||
|
||||
To quarter1:
|
||||
- glowmap
|
||||
|
||||
To various shadow maps:
|
||||
- shadows
|
||||
|
||||
To tmp1:
|
||||
- lights
|
||||
|
||||
To color:
|
||||
- lights from tmp1 are multiplicatively blended
|
||||
- skybox if there is no 3d skybox
|
||||
- lens flare/god rays occlusion query (no rendering)
|
||||
- solid post-processing
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||||
- transparents
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||||
|
||||
To displace:
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||||
- displacing nodes, if any
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||||
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||||
To the screen:
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||||
- the post-processing chain
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||||
- GUI
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||||
|
||||
|
||||
Organized by passes
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||||
-------------------
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||||
|
||||
Init: glow init -> 3d skybox
|
||||
Main: solids -> glows -> shadows -> lights -> occlusion query -> solid PP
|
||||
Transparent: transparents -> displacing -> PP
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||||
GUI: gui
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||||
Binary file not shown.
@@ -0,0 +1,581 @@
|
||||
.TH "SUPERTUXKART" "6" "10/20/2019" "SuperTuxKart 1.1" "SuperTuxKart Manual"
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||||
.SH NAME
|
||||
supertuxkart \(em a fun racing game with go-karts
|
||||
.SH SYNOPSIS
|
||||
.PP
|
||||
supertuxkart [options] [<args>]
|
||||
.SH OPTIONS
|
||||
.PP
|
||||
This program accepts some optional parameters.
|
||||
|
||||
.\" TODO: Fix indentation for inner "sub-options" as
|
||||
.\" '--gp=NAME' under '-t'. // 2019
|
||||
|
||||
.PP
|
||||
.BR \-N ", " \-\-no\-start\-screen
|
||||
.RS 4
|
||||
Immediately start race without showing a menu.
|
||||
.RE
|
||||
|
||||
.PP
|
||||
.BR \-R ", " \-\-race\-now
|
||||
.RS 4
|
||||
Same as \-N but also skip the ready\-set\-go phase and the music.
|
||||
.RE
|
||||
|
||||
.PP
|
||||
.BR \-t ", " \-\-track=NAME
|
||||
.RS 4
|
||||
Start track NAME.
|
||||
.RE
|
||||
|
||||
.PP
|
||||
.BR \-\-gp=NAME
|
||||
.RS 4
|
||||
Start the specified Grand Prix.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-add\-gp\-dir=DIR
|
||||
.RS 4
|
||||
Load Grand Prix files in DIR. Setting will be saved
|
||||
in config.xml under additional_gp_directory. Use
|
||||
"\-\-add\-gp\-dir=" to unset.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-stk\-config=FILE
|
||||
.RS 4
|
||||
use ./data/FILE instead of ./data/stk_config.xml
|
||||
.RE
|
||||
.PP
|
||||
.BR \-k ", " \-\-numkarts=NUM
|
||||
.RS 4
|
||||
Set number of karts on the race track.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-kart=NAME
|
||||
.RS 4
|
||||
Use kart NAME.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-ai=a,b,...
|
||||
.RS 4
|
||||
Use the karts a, b, ... for the AI, and additional player kart.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-aiNP=a,b,...
|
||||
.RS 4
|
||||
Use the karts a,b, ... for the AI, no additional player kart.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-laps=N
|
||||
.RS 4
|
||||
Define number of laps to N.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-mode=N
|
||||
.RS 4
|
||||
N=0 Normal, N=1 Time trial, N=2 Battle, N=3 Soccer,
|
||||
N=4 Follow The Leader. In configure server use "\-\-battle\-mode=N"
|
||||
for battle server and "\-\-soccer\-timed" / goals for soccer server
|
||||
to control verbosely, see below.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-difficulty=N
|
||||
.RS 4
|
||||
N=0 Beginner, N=1 Intermediate, N=2 Expert, N=3 SuperTux.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-battle\-mode=N
|
||||
.RS 4
|
||||
Specify battle mode in network, 0 is Free\-For\-All and
|
||||
1 is Capture The Flag.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-soccer\-timed
|
||||
.RS 4
|
||||
Use time limit mode in network soccer game.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-soccer\-goals
|
||||
.RS 4
|
||||
Use goals limit mode in network soccer game.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-reverse
|
||||
.RS 4
|
||||
Play track in reverse (if allowed)
|
||||
.RE
|
||||
.PP
|
||||
.BR \-f ", " \-\-fullscreen
|
||||
.RS 4
|
||||
Use fullscreen display.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-w ", " \-\-windowed
|
||||
.RS 4
|
||||
Use windowed display (default).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-s ", " \-\-screensize=WxH
|
||||
.RS 4
|
||||
Set the display size (e.g. 320x200).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-v ", " \-\-version
|
||||
.RS 4
|
||||
Print version of SuperTuxKart.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-trackdir=DIR
|
||||
.RS 4
|
||||
A directory from which additional tracks are
|
||||
loaded.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-seed=N
|
||||
.RS 4
|
||||
Seed for random number generation to provide reproducible behavior.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-profile\-laps=N
|
||||
.RS 4
|
||||
Enable automatic driven profile mode for N laps.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-profile\-time=N
|
||||
.RS 4
|
||||
Enable automatic driven profile mode for N seconds.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-unlock\-all
|
||||
.RS 4
|
||||
Permanently unlock all karts and tracks for testing.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-unlock\-all
|
||||
.RS 4
|
||||
Disable unlock\-all (i.e. base unlocking on player achievement).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-graphics
|
||||
.RS 4
|
||||
Do not display the actual race.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-sp\-shader\-debug
|
||||
.RS 4
|
||||
Enables debug in sp shader, it will print all unavailable uniforms.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-demo\-mode=t
|
||||
.RS 4
|
||||
Enables demo mode after t seconds of idle time in main menu.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-demo\-tracks=t1,t2
|
||||
.RS 4
|
||||
List of tracks to be used in demo mode. No spaces are allowed in
|
||||
the track names.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-demo\-laps=N
|
||||
.RS 4
|
||||
Number of laps to use in a demo.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-demo\-karts=N
|
||||
.RS 4
|
||||
Number of karts to use in a demo.
|
||||
.RE
|
||||
.PP
|
||||
.\" .BR \-\-history
|
||||
.\" Replay history file 'history.dat'.
|
||||
.\" .BR \-\-test\-ai=N
|
||||
.\" Use the test\-ai for every n\-th AI kart.
|
||||
.\" (so n=1 means all Ais will be the test ai)
|
||||
.\"
|
||||
.\" .BR \-\-disable\-item\-collection
|
||||
.\" Disable item collection. Useful for
|
||||
.\" debugging client/server item management.
|
||||
.\" .BR \-\-network\-item\-debugging
|
||||
.\" Print item handling debug information.
|
||||
.BR \-\-server\-config=file
|
||||
.RS 4
|
||||
Specify the server_config.xml for server hosting,
|
||||
it will create one if not found.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-network\-console
|
||||
.RS 4
|
||||
Enable network console.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-wan\-server=NAME
|
||||
.RS 4
|
||||
Start a Wan server (not a playing client).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-public\-server
|
||||
.RS 4
|
||||
Allow direct connection to the server (without STK server)
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-lan\-server=NAME
|
||||
.RS 4
|
||||
Start a LAN server (not a playing client).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-server\-password=PASS
|
||||
.RS 4
|
||||
Sets a password for a server (both client and server).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-connect\-now=IP
|
||||
.RS 4
|
||||
Connect to a server with IP known now (in format
|
||||
x.x.x.x:xxx(port)), the port should be its public port.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-connect\-now6=IP
|
||||
.RS 4
|
||||
Connect to a server with IPv6 known now (in format
|
||||
[x:x:x:x:x:x:x:x]:xxx(port)), the port should be its
|
||||
public port.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-server\-id=N
|
||||
.RS 4
|
||||
Server id in STK addons for "\-\-connect\-now".
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-network\-ai=N
|
||||
.RS 4
|
||||
Numbers of AI for connecting to linear race server, used
|
||||
together with "\-\-connect\-now".
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-login=S
|
||||
.RS 4
|
||||
Automatically log in (set the login).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-password=S
|
||||
.RS 4
|
||||
Automatically log in (set the password).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-init\-user
|
||||
.RS 4
|
||||
Save the above login and password (if set) in config.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-polling
|
||||
.RS 4
|
||||
Don't poll for logged in user.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-port=N
|
||||
.RS 4
|
||||
Port number to use.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-auto\-connect
|
||||
.RS 4
|
||||
Automatically connect to first server and start race.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-max\-players=N
|
||||
.RS 4
|
||||
Maximum number of clients (server only).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-min\-players=N
|
||||
.RS 4
|
||||
Minimum number of clients for ownerless server (server only).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-motd
|
||||
.RS 4
|
||||
Message showing in all lobby of clients, can specify a .txt file.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-auto\-end
|
||||
.RS 4
|
||||
Automatically end network game after 1st player finished
|
||||
for some time (currently his finished time * 0.25 + 15.0).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-auto\-end
|
||||
.RS 4
|
||||
Don't automatically end network game after 1st player finished.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-team\-choosing
|
||||
.RS 4
|
||||
Enable choosing team in lobby for team game.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-team\-choosing
|
||||
.RS 4
|
||||
Disable choosing team in lobby for team game.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-network\-gp=N
|
||||
.RS 4
|
||||
Specify number of tracks used in network grand prix.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-graphical\-server
|
||||
.RS 4
|
||||
Enable graphical view in server.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-validation
|
||||
.RS 4
|
||||
Allow non validated and unencrypted connection in wan.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-ranked
|
||||
.RS 4
|
||||
Server will submit ranking to STK addons server.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-ranked
|
||||
.RS 4
|
||||
Server will not submit ranking to STK addons server. You
|
||||
require permission for that.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-owner\-less
|
||||
.RS 4
|
||||
Race will autostart and no one can kick players in server.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-owner\-less
|
||||
.RS 4
|
||||
Race will not autostart and server owner can kick players in server.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-firewalled\-server
|
||||
.RS 4
|
||||
Turn on all stun related code in server.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-firewalled\-server
|
||||
.RS 4
|
||||
Turn off all stun related code in server.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-connection\-debug
|
||||
.RS 4
|
||||
Print verbose info for sending or receiving packets.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-no\-console\-log
|
||||
.RS 4
|
||||
Does not write messages in the console but to stdout.log.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-h ", "\-\-help
|
||||
.RS 4
|
||||
Show this help.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-log=N
|
||||
.RS 4
|
||||
Set the verbosity to a value between 0 (Debug) and 5 (Only
|
||||
Fatal messages).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-logbuffer=N
|
||||
.RS 4
|
||||
Buffers up to N lines log lines before writing.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-root=DIR
|
||||
.RS 4
|
||||
Path to add to the list of STK root directories. You can
|
||||
specify more than one by separating them with colons (:).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-cutscene=NAME
|
||||
.RS 4
|
||||
Launch the specified track as a cutscene. This is for internal
|
||||
debugging use only.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-glow
|
||||
.RS 4
|
||||
Enable glow effect.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-glow
|
||||
.RS 4
|
||||
Disable glow effect.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-bloom
|
||||
.RS 4
|
||||
Enable bloom effect.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-bloom
|
||||
.RS 4
|
||||
Disable bloom effect.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-light\-shaft
|
||||
.RS 4
|
||||
Enable light shafts (God rays).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-light\-shaft
|
||||
.RS 4
|
||||
Disable light shafts (God rays).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-dof
|
||||
.RS 4
|
||||
Enable depth of field.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-dof
|
||||
.RS 4
|
||||
Disable depth of field.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-particles
|
||||
.RS 4
|
||||
Enable particles.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-particles
|
||||
.RS 4
|
||||
Disable particles.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-animated\-characters
|
||||
.RS 4
|
||||
Enable animated characters.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-animated\-characters
|
||||
.RS 4
|
||||
Disable animated characters.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-motion\-blur
|
||||
.RS 4
|
||||
Enable motion blur.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-motion\-blur
|
||||
.RS 4
|
||||
Disable motion blur.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-mlaa
|
||||
.RS 4
|
||||
Enable anti\-aliasing.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-mlaa
|
||||
.RS 4
|
||||
Disable anti\-aliasing.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-texture\-compression
|
||||
.RS 4
|
||||
Enable texture compression.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-texture\-compression
|
||||
.RS 4
|
||||
Disable texture compression.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-ssao
|
||||
.RS 4
|
||||
Enable screen space ambient occlusion.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-ssao
|
||||
.RS 4
|
||||
Disable screen space ambient occlusion.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-ibl
|
||||
.RS 4
|
||||
Enable image based lighting.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-ibl
|
||||
.RS 4
|
||||
Disable image based lighting.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-hd\-textures
|
||||
.RS 4
|
||||
Enable high definition textures.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-hd\-textures
|
||||
.RS 4
|
||||
Disable high definition textures.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-dynamic\-lights
|
||||
.RS 4
|
||||
Enable advanced pipeline.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-dynamic\-lights
|
||||
.RS 4
|
||||
Disable advanced pipeline.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-anisotropic=N
|
||||
.RS 4
|
||||
Anisotropic filtering quality (0 to disable). Takes
|
||||
precedence over trilinear or bilinear texture filtering.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-shadows=N
|
||||
.RS 4
|
||||
Set resolution of shadows (0 to disable).
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-apitrace
|
||||
.RS 4
|
||||
This will disable buffer storage and writing gpu query
|
||||
strings to opengl, which can be seen later in apitrace.
|
||||
.RE
|
||||
|
||||
.SH "AUTHOR"
|
||||
.PP
|
||||
This manual page was based an earlier one written by Gonéri Le Bouder
|
||||
<goneri@rulezlan.org> (2006, GPLv2) for the GNU/Linux Debian Operating System,
|
||||
in addition to the official SuperTuxKart command-line options, Steve Baker
|
||||
<sjbaker1@airmail.net> (2004-2015, GPL v3), Joerg Henrichs, Marianne Gagnon
|
||||
(2011-2015, GPLv3). Edited by J. T-Katiska (2019, GPLv3).
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 3
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
.PP
|
||||
On Debian systems, the complete text of the GNU General Public
|
||||
License can be found in /usr/share/common-licenses/GPL.
|
||||
|
||||
.SH "NOTES"
|
||||
|
||||
.IP "1." 4
|
||||
STK homepage: https://supertuxkart.net/Main_Page
|
||||
.IP "2." 4
|
||||
The SuperTuxKart official FAQ: https://supertuxkart.net/FAQ
|
||||
.IP "3." 4
|
||||
Previous manual page:
|
||||
https://web.archive.org/save/https://manpages.debian.org/buster/supertuxkart/supertuxkart.6.en.html
|
||||
|
||||
.\" created by instant / docbook-to-man, edited afterwards
|
||||
Reference in New Issue
Block a user