SuperTuxKart 1.5 upstream source (from official release tarball)

This commit is contained in:
Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
8551 changed files with 1801800 additions and 0 deletions
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: Temple for SuperTuxKart
Upstream-Contact: Anon
Source: https://supertuxkart.net
License: Creative Commons Attribution 4.0 International and Creative Commons Attribution 3.0 Unported.
Files: *
Copyright: Copyright 2015 Anon
License: Creative Commons Attribution 4.0 International and Creative Commons Attribution 3.0 Unported.
Comment:
skybox_bottom.png and skybox_side.png are derived from content found in the Supertuxkart
repositories, based on work by Samuncle.
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<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
<material name="gfx_lavaGlow_a.png" shader="additive"/>
<material name="gfx_lightning_a.png" shader="additive"/>
<material name="gfx_lightningGlow_a.png" shader="additive"/>
<material name="stktemple_waterWhite.png" surface="Y" shader="displace">
<particles base="splash.xml" condition="skid drive"/>
</material>
<material name="jungleVines_a.png" shader="grass" clampv="Y" ignore="Y" grass-speed="1.50" grass-amplitude="0.50"/>
<material name="stktex_temple_floodWarning_a.png" shader="alphablend"/>
<material name="transparence2.png" shader="alphatest" reset="Y"/>
</materials>
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bool isNotCTF(Track::TrackObject@ obj)
{
// enum RaceManager::MINOR_MODE_CAPTURE_THE_FLAG is 2002
return Track::getMinorRaceMode() != 2002;
}
bool isCTF(Track::TrackObject@ obj)
{
return !isNotCTF(obj);
}
bool hasFlooding(Track::TrackObject@ obj)
{
// Disable water flooding when there's AI karts because they can't handle it
int karts = Track::getNumberOfKarts();
int players = Track::getNumLocalPlayers();
// Always on in network game if not CTF
return isNotCTF(obj) &&
(Utils::isNetworking() || !(karts > players));
}
bool hasNoFlooding(Track::TrackObject@ obj)
{
return !hasFlooding(obj);
}
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<?xml version="1.0"?>
<particles emitter="box" box_x="40" box_y="2" box_z="2">
<spreading angle="24" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="particle_water.png" />
<!-- Amount of particles emitted per second -->
<rate min="4"
max="6" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2000"
max="3000" />
<!-- Size of the particles -->
<size min="4.0"
max="6.0"
x-increase-factor="3.0"
y-increase-factor="3.0" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="4000" />
</particles>
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<?xml version="1.0"?>
<particles emitter="box" box_x="-40" box_y="2" box_z="2">
<spreading angle="24" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="particle_water.png" />
<!-- Amount of particles emitted per second -->
<rate min="4"
max="6" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2000"
max="3000" />
<!-- Size of the particles -->
<size min="4.0"
max="6.0"
x-increase-factor="3.0"
y-increase-factor="3.0" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="4000" />
</particles>
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<?xml version="1.0"?>
<particles emitter="box" box_x="2" box_y="2" box_z="40">
<spreading angle="24" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="particle_water.png" />
<!-- Amount of particles emitted per second -->
<rate min="4"
max="6" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2000"
max="3000" />
<!-- Size of the particles -->
<size min="4.0"
max="6.0"
x-increase-factor="3.0"
y-increase-factor="3.0" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="4000" />
</particles>
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<?xml version="1.0"?>
<particles emitter="box" box_x="2" box_y="2" box_z="-40">
<spreading angle="24" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="particle_water.png" />
<!-- Amount of particles emitted per second -->
<rate min="4"
max="6" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2000"
max="3000" />
<!-- Size of the particles -->
<size min="4.0"
max="6.0"
x-increase-factor="3.0"
y-increase-factor="3.0" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="4000" />
</particles>
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<?xml version="1.0"?>
<!-- Generated with script from SVN rev 17016 -->
<track name = "Temple"
version = "7"
groups = "standard"
designer = "Anon"
music = "cocoa_river.music"
arena = "Y"
max-arena-players = "10"
ctf = "Y"
screenshot = "screenshot.png"
smooth-normals = "false"
default-number-of-laps = "3"
reverse = "N"
clouds = "N"
is-during-day = "N"
shadows = "Y"
>
</track>
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