SuperTuxKart 1.5 upstream source (from official release tarball)
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<?xml version="1.0" encoding="utf-8"?>
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<materials>
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<material name="3td_BrickOldRound_01.jpg" normal-map="3td_BrickOldRound_01_NRM.png"/>
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<material name="3td_LoneBrick_01.jpg" normal-map="3td_LoneBrick_01_NRM.png"/>
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<material name="arc1.png" shader="additive"/>
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<material name="arc2.png" shader="additive"/>
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<material name="BaseTeamBlue.png" normal-map="BaseTeamBlue-nm.png"/>
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<material name="BaseTeamRed.png" normal-map="BaseTeamRed-nm.png"/>
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<material name="castelwall.jpg" normal-map="castlewall_nm.jpg"/>
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<material name="dynamic_clouds.png" shader="alphablend"/>
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<material name="dynamiclight.png" shader="alphablend" ignore="Y"/>
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<material name="gfxGlow_blue_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
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<material name="gfxGlow_red_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
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<material name="gfxGlow_White_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
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<material name="Ice03_col.jpg" gloss-map="Ice03_glossy.jpg" normal-map="Ice03_nm.jpg"/>
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<material name="magma.jpg" gloss-map="magma_gloss.png" normal-map="magma-nm.png" collision-detect="Y" collision-reaction="reset"/>
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<material name="oceanicWater.png" ignore="Y" shader="displace">
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<particles base="splash.xml" condition="drive skid"/>
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</material>
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<material name="sand.png" has-gravity="Y"/>
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<material name="stk_conelight_a.png" shader="additive" ignore="Y"/>
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<material name="stk_generic_brickA.png" gloss-map="stk_generic_brickA_gloss.png" normal-map="stk_generic_brickA_Normal.png"/>
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<material name="stk_generic_grid_b.png" shader="alphatest"/>
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<material name="stk_generic_gridA.png" shader="alphatest"/>
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<material name="stk_generic_ice_a.png" gloss-map="stk_generic_ice_a_gloss.png" normal-map="stk_generic_ice_a_Normal.png"/>
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<material name="stk_lightGrayMetal_a.png" gloss-map="stk_lightGreyMetal_a_gloss.png"/>
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<material name="stk_spiderWeb_a.png" ignore="Y" shader="alphablend"/>
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<material name="stkcrowd_lowPoly_b.png" shader="alphatest"/>
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<material name="stkflag_orangeBooster_a.png" shader="alphatest" high-adhesion="Y" has-gravity="Y">
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<zipper duration="1.5" max-speed-increase="10.0" fade-out-time="3.0" speed-gain="4.5" min-speed="-1.0"/>
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</material>
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<material name="stklib_moonDecal_a.png" shader="additive" ignore="Y"/>
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<material name="stktex_animatedFire_a.png" shader="additive"/>
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<material name="stktex_hayFiber_a.png" shader="alphatest"/>
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<material name="stktex_seaweed_a.png" shader="grass" grass-speed="1.50"/>
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<material name="stktex_waterfall_a.png" shader="alphablend"/>
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</materials>
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