SuperTuxKart 1.5 upstream source (from official release tarball)

This commit is contained in:
Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
8551 changed files with 1801800 additions and 0 deletions
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<?xml version="1.0"?>
<music title = "Battle Theme 1"
composer = "Alexandr Zhelanov <https://soundcloud.com/alexandr-zhelanov>"
file = "Battle_Theme_1.ogg"/>
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: Ravenbridge Mansion for SuperTuxKart
Upstream-Contact: Jean-Manual "samuncle" Clémençon <sam.un@protonmail.com>
Source: https://supertuxkart.net
License: CC-BY-SA 4.0
Files: *
Copyright: Copyright 2021 Typhon306
License: CC-BY 4.0
Comment:
Music by Alexandr Zhelanov
Files:
destroyed_walls_01.spm
destroyed_walls_02.spm
destroyed_walls_03.spm
destroyed_walls_04.spm
destroyed_walls_05.spm
wall.png
Copyright: LFA
License: CC-BY 3.0
Files:
fountainRuin.spm,
3td_BrickOldRound_01.jpg
3td_BrickOldRound_01_NRM.png
3td_LoneBrick_01.jpg
3td_LoneBrick_01_NRM.png
Copyright: Ron Kapaun/3TD Studios
License: CC0
Files:
Ice03_col.jpg
Ice03_glossy.jpg
Ice03_nm.jpg
Copyright: Sven Andreas Belting
License: CC0
Comment:
from https://ambientcg.com/view?id=Ice003 under CC0
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<?xml version="1.0" encoding="utf-8"?>
<materials>
<material name="3td_BrickOldRound_01.jpg" normal-map="3td_BrickOldRound_01_NRM.png"/>
<material name="3td_LoneBrick_01.jpg" normal-map="3td_LoneBrick_01_NRM.png"/>
<material name="arc1.png" shader="additive"/>
<material name="arc2.png" shader="additive"/>
<material name="BaseTeamBlue.png" normal-map="BaseTeamBlue-nm.png"/>
<material name="BaseTeamRed.png" normal-map="BaseTeamRed-nm.png"/>
<material name="castelwall.jpg" normal-map="castlewall_nm.jpg"/>
<material name="dynamic_clouds.png" shader="alphablend"/>
<material name="dynamiclight.png" shader="alphablend" ignore="Y"/>
<material name="gfxGlow_blue_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="gfxGlow_red_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="gfxGlow_White_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="Ice03_col.jpg" gloss-map="Ice03_glossy.jpg" normal-map="Ice03_nm.jpg"/>
<material name="magma.jpg" gloss-map="magma_gloss.png" normal-map="magma-nm.png" collision-detect="Y" collision-reaction="reset"/>
<material name="oceanicWater.png" ignore="Y" shader="displace">
<particles base="splash.xml" condition="drive skid"/>
</material>
<material name="sand.png" has-gravity="Y"/>
<material name="stk_conelight_a.png" shader="additive" ignore="Y"/>
<material name="stk_generic_brickA.png" gloss-map="stk_generic_brickA_gloss.png" normal-map="stk_generic_brickA_Normal.png"/>
<material name="stk_generic_grid_b.png" shader="alphatest"/>
<material name="stk_generic_gridA.png" shader="alphatest"/>
<material name="stk_generic_ice_a.png" gloss-map="stk_generic_ice_a_gloss.png" normal-map="stk_generic_ice_a_Normal.png"/>
<material name="stk_lightGrayMetal_a.png" gloss-map="stk_lightGreyMetal_a_gloss.png"/>
<material name="stk_spiderWeb_a.png" ignore="Y" shader="alphablend"/>
<material name="stkcrowd_lowPoly_b.png" shader="alphatest"/>
<material name="stkflag_orangeBooster_a.png" shader="alphatest" high-adhesion="Y" has-gravity="Y">
<zipper duration="1.5" max-speed-increase="10.0" fade-out-time="3.0" speed-gain="4.5" min-speed="-1.0"/>
</material>
<material name="stklib_moonDecal_a.png" shader="additive" ignore="Y"/>
<material name="stktex_animatedFire_a.png" shader="additive"/>
<material name="stktex_hayFiber_a.png" shader="alphatest"/>
<material name="stktex_seaweed_a.png" shader="grass" grass-speed="1.50"/>
<material name="stktex_waterfall_a.png" shader="alphablend"/>
</materials>
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bool isCTF(Track::TrackObject@ obj)
{
// enum RaceManager::MINOR_MODE_CAPTURE_THE_FLAG is 2002
return Track::getMinorRaceMode() == 2002;
}
bool isNotCTF(Track::TrackObject@ obj)
{
// enum RaceManager::MINOR_MODE_CAPTURE_THE_FLAG is 2002
return Track::getMinorRaceMode() != 2002;
}
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<?xml version="1.0" encoding="utf-8"?>
<track name = "Ancient Colosseum Labyrinth"
version = "7"
groups = "standard"
designer = "Typhon306"
music = "BattleTheme1.music"
arena = "Y"
max-arena-players = "10"
ctf = "Y"
screenshot = "screenshot.jpg"
smooth-normals = "false"
default-number-of-laps = "3"
reverse = "N"
is-during-day = "N"
shadows = "Y"
>
</track>
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