SuperTuxKart 1.5 upstream source (from official release tarball)

This commit is contained in:
Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
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<?xml version="1.0"?>
<materials>
<!-- Custom shader test -->
<!--
<material name="spmat_genericAsphaltGrey_a_albedo.png" shader="spmat_road" tex-layer-4="spmat_genericPebbles_a_albedo.png" tex-layer-5="spmat_genericBrownDirt_a_albedo.png"/>
<material name="spmat_genericBrownDirt_a_albedo.png" shader="spmat_road" tex-layer-4="spmat_genericPebbles_a_albedo.png" tex-layer-5="spmat_genericBrownDirt_a_albedo.png"/>
-->
<!-- Palm tree textures -->
<material name="hd_palmTreeLeaf_a_Albedo.png" shader="grass" />
<material name="hd_palmTreeLeafDry_a_Albedo.png" shader="grass" />
<material name="hd_palmTreeLeaf_b_Albedo.png" shader="grass" />
<material name="hd_palmTreeBark_a_Albedo.png" normal-map="hd_palmTreeBark_a_Normal.png"/>
<!-- Global sticking textures -->
<material name="stkflag_orangeBooster_a.png" shader="alphatest" has-gravity="Y"/>
<material name="stkflag_blueBooster_a.png" shader="alphatest" has-gravity="Y"/>
<material name="stkflag_redBooster_a.png" shader="alphatest" has-gravity="Y"/>
<material name="stk_generic_gridA.png" shader="alphatest" has-gravity="Y"/>
<material name="stktex_generic_cobbleStoneA.png" has-gravity="Y" graphical-effect="normal_map" normal-map="stktex_generic_cobbleStoneA_Normal.png"/>
<material name="stk_generic_dirtRoad_a.png" has-gravity="Y" graphical-effect="normal_map" normal-map="stk_generic_dirtRoad_a_Normal.png"/>
<material name="stk_generic_sandRoad_a.png" has-gravity="Y"/>
<material name="stktex_pupleCarpet_a.png" has-gravity="Y"/>
<material name="stktex_generic_WoodA.png" has-gravity="Y">
<sfx filename="wooden_bridge.ogg" rolloff="0.60" min_speed="9.00" max_speed="22.00" min_pitch="1.00" max_pitch="1.70" positional="Y" volume="1.00"/>
</material>
<!-- End of global sticking textures -->
<material name="oasis-water.png" shader="displace" ignore="Y"/>
<material name="Sara_Accesories_base.png" colorizable="Y"/>
<material name="Sara_Cloth_Dif.png" colorizable="Y" colorization-mask="Sara_Cloth_Colormask.png"/>
<material name="Sara_Lower_dif.png" colorizable="Y"/>
<material name="Sara_Scarf_Dif.png" colorizable="Y"/>
<material name="konqi.jpg" colorizable="Y" colorization-mask="konqi_colorization_mask.png" hue-settings="1 0.02 0.1 0.3 0.5 0.66 0.8"/>
<material name="stktex_gnuMeditation_a.png" shader="solid" colorizable="Y" colorization-mask="stktex_gnuMeditation_mask.png" hue-settings="1 0.02 0.1 0.3 0.5 0.66 0.8"/>
<material name="stktex_gnuMeditation_fur.png" shader="alphablend" ignore="Y"/>
<!--
HD textures for tracks of the generation post cocoa temple
-->
<!--
<material name="hd_leavesPalm_a.png" shader="grass" ignore="Y" colorizable="Y" colorization-factor="0.00" hue-settings="0.0 0.2 0.25 0.3"/>
<material name="hd_leavesPalm_b.png" shader="grass" ignore="Y" />
-->
<!--
END of HD textures
-->
<material name="racetrack_tire.png" gloss-map="racetrack_tire_gloss.png" graphical-effect="normal_map" normal-map="racetrack_tire_Normal.png"/>
<material name="jungleWater.png" shader="displace" ignore="Y"/>
<material name="oceanicWater.png" shader="displace" ignore="Y"/>
<material name="gfx_distord_AlphaTested.png" shader="displace" ignore="Y"/>
<material name="gfx_leaf_b.png" shader="alphatest" ignore="Y" />
<material name="stktex_generic_WoodH.png" uv-two-tex="stk_generic_roadTrailDecal_a.png" shader="decal"/>
<material name="stkflag_nolokArmories_a.png" shader="alphatest"/>
<material name="stklib_oldcar_a.png" gloss-map="stk_greyMetal_a_gloss.png" colorizable="Y" colorization-factor="0.00" colorization-mask="stklib_oldcar_a_mask.png" hue-settings="1.0 0.02 0.1 0.3 0.5 0.66 0.8 0.0"/>
<material name="stk_spiralBlueShell_a.png" colorizable="Y" hue-settings="0.8 0.9 0.0"/>
<material name="stktex_stonePurple_a.png" gloss-map="stktex_stonePurple_a_gloss.png" colorizable="Y" hue-settings="0.8 0.9 0.0"/>
<material name="stktex_autumnLeaf_a.png" shader="grass" colorizable="Y" hue-settings="0.1 0.05 0.0"/>
<!-- Booster -->
<material name="gfx_booster_AlphaTest.png" shader="alphatest" >
<zipper duration="3.5" max-speed-increase="15.0" fade-out-time="3.0" speed-gain="4.5" min-speed="37.0"/>
</material>
<!-- flags -->
<material name="stkflag_valverdeVertical_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stklib_prayerFlags_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stktex_cornPlant_a.png" shader="grass" />
<material name="stklib_cornField_a.png" shader="grass" />
<material name="stkflag_stkVertical_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stkflag_pumpkin_a.png" gloss-map="stkflag_pumpkin_a_gloss.png" shader="grass" />
<material name="stkflag_stkVerticalRed_a.png" shader="grass" />
<material name="stk_grassLightcliff_a.png" shader="grass" />
<material name="stkflag_saraVertical_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stkflag_goldCupVertical_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stkflag_orangeStartingLine_a.png" shader="alphatest" />
<material name="stk_wheatA_anim.png" shader="alphatest" />
<material name="stkflag_blueStartingLine_a.png" shader="alphatest" />
<material name="stkflag_albikStartingLine_a.png" shader="alphatest" />
<material name="stkflag_pinkStartingLine_a.png" shader="alphatest" />
<material name="stk_plasticBarrier_a.png" shader="alphatest" />
<material name="stk_grainElevatorLogoA.png" shader="alphatest" />
<!-- texture used for the 0.9 trailer
<material name="engine.png" gloss-map="engine_gloss.png"/>
<material name="tux_body.png" gloss-map="tux_body_gloss.png"/>
<material name="tuxkart.png" gloss-map="tuxkart_gloss.png"/>
<material name="wheel.png" gloss-map="wheel_gloss.png"/>
<material name="stktex_aztekFeather_a.png" shader="alphatest"/>
<material name="stktex_beachWomenRed_a.png" gloss-map="stktex_beachWomenBody_a_gloss.png"/>
<material name="confetti.png" shader="alphablend" ignore="Y"/>
-->
<!-- Particles -->
<material name="explode.png" shader="additive" ignore="Y"/>
<material name="confetti.png" shader="additive" ignore="Y"/>
<material name="explode_spark.png" shader="additive" ignore="Y"/>
<material name="stk_asianSunRay_a.png" shader="additive" ignore="Y"/>
<material name="flaring-star.png" shader="additive" ignore="Y"/>
<material name="smoke.png" shader="alphablend" ignore="Y"/>
<material name="smoke_nitro.png" shader="alphablend" ignore="Y" />
<material name="smoke_yellow.png" shader="alphablend" ignore="Y"/>
<material name="gfx_sandJetblast_a.png" shader="alphablend" ignore="Y"/>
<material name="gfx_earthJetblast_a.png" shader="alphablend" ignore="Y"/>
<material name="smoke_brown.png" shader="alphablend" ignore="Y"/>
<material name="smoke_red.png" shader="alphablend" ignore="Y"/>
<material name="smoke_black.png" shader="alphablend" ignore="Y"/>
<material name="snowflake.png" shader="alphablend" ignore="Y"/>
<material name="nitro-particle.png" shader="additive" ignore="Y" />
<material name="skid-particle1.png" shader="additive" ignore="Y"/>
<material name="skid-particle2.png" shader="additive" ignore="Y"/>
<material name="gfx_blueStars_a.png" shader="additive" ignore="Y"/>
<material name="zipper-particle.png" shader="additive" ignore="Y"/>
<material name="waterparticles.png" shader="alphablend" ignore="Y"/>
<material name="stkcrowd_ghost_a.png" shader="alphablend" ignore="Y"/>
<material name="gfx_mud_a.png" shader="alphablend" ignore="Y"/>
<material name="particle_water.png" shader="alphablend" ignore="Y"/>
<material name="stktex_waterfall_a.png" shader="alphablend" ignore="Y"/>
<material name="stk_spiderWeb_a.png" shader="alphablend" ignore="Y"/>
<material name="stk_terminalCode_a.png" shader="additive" ignore="Y"/>
<material name="stk_generic_borderA.png" max-speed="0.4" slowdown-time="2.0" >
<particles base="smoke.xml" condition="skid drive" />
</material>
<material name="stk_glassOrangeCocktail_a.png" shader="alphablend" ignore="Y"/>
<material name="stk_glassPanel_a.png" shader="alphablend" ignore="Y"/>
<material name="stk_generic_ice_alpha.png" shader="alphablend"/>
<!-- Textures graphical-effect="normal_map" normal-map="stktex_generic_cobbleStoneA_Normal.png" -->
<material name="stktex_animatedFire_a.png" shader="additive"/>
<material name="stktex_animatedPinkFire_a.png" shader="additive"/>
<material name="gfx_lightBlinker_a.png" shader="alphatest"/>
<material name="gfx_lightBlinker_b.png" shader="alphatest"/>
<material name="gfx_rocketFlame_a.png" shader="additive"/>
<material name="stktex_fireCloud_a.png" shader="additive"/>
<material name="gfx_fireflies_a.png" shader="additive" ignore="Y"/>
<material name="stktex_ants_a.png" shader="alphatest"/>
<material name="stktex_valVerdeLocationAtlas_a.png" shader="alphatest"/>
<material name="stktex_granParadisoLocation_a.png" shader="alphatest"/>
<material name="stktex_silviaLocationAtlas_a.png" shader="alphatest"/>
<material name="stktex_launchpad42location_a.png" shader="alphatest"/>
<material name="stktex_LasDunasLocationAtlas_a.png" shader="alphatest"/>
<material name="stktex_puertoEncanto_a.png" shader="alphatest"/>
<material name="stktex_mansionLocationAtlas_a.png" shader="alphatest"/>
<material name="stktex_counterSSAO_a.png" shader="additive"/>
<material name="stk_conelight_a.png" shader="additive"/>
<material name="stk_headlight_halo_a.png" shader="additive"/>
<material name="stktex_branches_diff_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stkflag_nolok_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stkflag_lamponeCouture_a.png" gloss-map="stk_greyMetal_a_gloss.png" shader="grass" />
<material name="stktex_cocoaTreeLeaf_a.png" shader="grass" />
<material name="stktex_deadTree_a.png" shader="alphatest" ignore="Y" />
<material name="stktex_coralBump_a.png" shader="grass" gloss-map="stktex_stonePurple_a_gloss.png" hue-settings="0.8 0.9 0.0" />
<material name="stktex_seaFlower_a.png" shader="grass" />
<material name="stktex_coralDisk_a.png" shader="grass" gloss-map="stktex_stonePurple_a_gloss.png" hue-settings="0.8 0.9 0.0"/>
<material name="stktex_lowPalmTree_a.png" shader="alphatest" />
<material name="stkflag_nolokArmories_a.png" shader="alphatest" />
<material name="stklama_gravelRoad_a.png" shader="alphatest" ignore="Y" />
<material name="stklama_roadSeparator_a.png" shader="alphatest" ignore="Y" />
<material name="stklama_gravelSide_a.png" normal-map="stklama_gravelSide_a_nm.jpg" />
<material name="stk_generic_grid_b.png" shader="alphatest" />
<material name="stk_metalTriangleStructure_a.png" shader="alphatest" />
<material name="stktex_boxGrid_a.png" shader="alphatest" />
<material name="stkcrowd_lowPoly_a.png" shader="alphatest" />
<material name="stktex_flightList_a.png" shader="alphatest" />
<material name="stkspon_japimpactDonator_a.png" shader="alphatest" />
<material name="stkflag_cupcakeAirwayLogo_a.png" shader="alphatest" />
<material name="stkflag_TCPLogo_a.png" shader="alphatest" />
<material name="stk_metalDoor_a.png" gloss-map="stk_metalDoor_a_gloss.png" />
<material name="motif.png" gloss-map="motif_gloss.png" />
<material name="stktex_beachball_a.png" gloss-map="stktex_beachball_a_gloss.png" />
<material name="stk_solarPanel_a.png" gloss-map="stk_solarPanel_gloss.png" graphical-effect="normal_map" normal-map="stk_solarPanel_a_Normal.png" ignore="y"/>
<material name="stk_generic_snow_a.png" max-speed="0.70" gloss-map="stk_generic_snow_a_gloss.png" normal-map="stk_generic_snow_a_Normal.png"/>
<material name="stktex_generic_roadSnow_a.png" gloss-map="stktex_generic_roadSnow_a_gloss.png" normal-map="stktex_generic_roadSnow_a_Normal.png"/>
<material name="stkflag_asianPaperLantern_a.png" gloss-map="stkflag_asianPaperLantern_a_gloss.png"/>
<material name="stktex_planetEarth_a.png" gloss-map="stktex_planetEarth_a_gloss.png"/>
<!-- Generic glow texture -->
<material name="gfxGlow_yellow_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="gfxGlow_White_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="gfxGlow_red_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="gfxGlow_blue_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="gfxGlow_green_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="stktex_lasDunasSponsors_a.png" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="stktex_generic_lavaA.png" gloss-map="stktex_generic_lava_gloss.png" />
<material name="stk_mudpot_a.png" gloss-map="stk_mudpot_a_gloss.png" />
<material name="stkflag_latexBluePinkPattern_a.png" gloss-map="stkflag_latexBluePinkPattern_a_gloss.png"/>
<material name="stk_generic_plasticFabric_a.png" gloss-map="stkflag_latexBluePinkPattern_a_gloss.png"/>
<material name="stkflag_leatherPatern_a.png" gloss-map="stkflag_leatherPatern_gloss.png"/>
<material name="stktex_lowPalmLeaf_a.png" shader="grass" colorizable="Y" colorization-factor="0.00" hue-settings="0.2 0.25 0.3 0.35 0.4 0.0"/>
<material name="stklib_conifer_a_low.png" shader="grass"/>
<material name="stktex_seaweed_a.png" shader="grass"/>
<material name="stk_cabbage_a.png" shader="grass"/>
<material name="stk_carrot_a.png" shader="grass"/>
<material name="stktex_jungleLeaf_a.png" shader="grass" />
<material name="stktex_cattail_diff_a.png" shader="grass" />
<material name="stktex_usSignAtlas_a.png" shader="alphatest"/>
<material name="stktex_cockSilhouette_a.png" shader="alphatest"/>
<material name="stk_blueTurbine_a.png" shader="alphatest"/>
<material name="stkflag_computerSpam_a.png" shader="alphatest"/>
<material name="stk_lowPolyCars_a.png" shader="alphatest" gloss-map="gfxGlow_generic_a_gloss.png"/>
<material name="stk_lowPolyCarsDay_a.png" shader="alphatest"/>
<material name="stk_lowPolyFish_a.png" shader="alphatest"/>
<material name="stk_lowPolyBuilding_a.png" shader="alphatest" />
<material name="stk_metalGlobe_a.png" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_greyMetal_a_gloss.png" shader="alphatest"/>
<material name="stktex_windowsSet_a.png" normal-map="stktex_windowsSet_a_Normal.png" gloss-map="stktex_windowsSet_a_gloss.png" />
<material name="stk_generic_modernWindows_b.png" gloss-map="stk_generic_modernWindows_b_gloss.png" />
<material name="stk_generic_bedRockLava_a.png" shader="alphatest"/>
<material name="stktex_churchRosette_a.png" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_greyMetal_a_gloss.png" shader="alphatest"/>
<material name="stktex_churchRosetteGlass_a.png" shader="alphablend"/>
<material name="stkcrowd_lowPoly_b.png" shader="grass" ignore="Y" grass-speed="5" grass-amplitude="10"/>
<material name="stk_terminalHappy_face_a.png" shader="alphatest"/>
<material name="stktex_iceEdges_a.png" shader="alphablend"/>
<material name="stk_snowMountain_a.png" shader="alphatest"/>
<material name="stk_flyingPath_a.png" shader="alphatest"/>
<material name="stkflag_welcome_a.png" shader="alphatest"/>
<material name="stktex_stalactic_a.png" gloss-map="stk_generic_snow_a_gloss.png" shader="alphatest"/>
<material name="stktex_palmLeaf_a.png" shader="grass" colorizable="Y" colorization-factor="0.00" hue-settings="0.2 0.25 0.3 0.35 0.4 0.0" ignore="Y" />
<material name="stktex_palmLeafDry_a.png" shader="grass" ignore="Y" />
<material name="stktex_jungleLiana_a.png" shader="grass" ignore="Y" />
<material name="stktex_jungleLiana_b.png" shader="grass" ignore="Y" />
<material name="stktex_ivyVines_a.png" shader="grass" ignore="Y" />
<material name="stk_accacia_a.png" shader="grass" ignore="Y" />
<material name="stktex_agave_a.png" shader="grass" ignore="Y" />
<material name="stk_pineBranch_a.png" shader="grass" ignore="Y" />
<material name="gfx_resetWaterSplash_AlphaTested.png" falling-effect="Y" reset="Y" shader="alphatest"/>
<material name="stk_grasscliff_a.png" shader="grass"/>
<material name="stktex_jungleLeaf_b.png" shader="grass" ignore="Y" />
<material name="stktex_waterLily_a.png" shader="grass" ignore="Y" />
<material name="stk_grassAlpha.png" shader="grass" ignore="Y"/>
<material name="stk_grassAlternate.png" shader="grass" ignore="Y"/>
<material name="stk_generic_colorfabricA.png" shader="grass" ignore="Y"/>
<material name="gfx_leaf_a.png" shader="alphatest"/>
<material name="stk_darkSkidMark_a.png" shader="alphablend"/>
<material name="gfx_sparkFire_a.png" shader="additive"/>
<material name="gfx_sparkBlue_a.png" shader="additive"/>
<material name="gfx_sparkGreen_a.png" shader="additive"/>
<material name="gfx_electricArc_a.png" shader="additive" ignore="Y"/>
<material name="gfx_yellowBeam_a.png" shader="additive"/>
<material name="stkflag_lasDunasArena_a.png" shader="additive"/>
<material name="stktex_screenLed_a.png" shader="additive"/>
<material name="stk_generic_cloudsPattern_a.png" gloss-map="gfxGlow_softScreen_a.png"/>
<material name="stk_generic_racingPattern_a.png" gloss-map="gfxGlow_softScreen_a.png"/>
<material name="stk_generic_sunsetPattern_a.png" gloss-map="gfxGlow_softScreen_a.png"/>
<!-- Normal map -->
<material name="stk_generic_rock_a.png" graphical-effect="normal_map" normal-map="stk_generic_rock_a_Normal.png" gloss-map="stk_generic_rock_a_gloss.png"/>
<material name="stk_generic_ice_a.png" graphical-effect="normal_map" normal-map="stk_generic_ice_a_Normal.png" gloss-map="stk_generic_ice_a_gloss.png"/>
<material name="stktex_frozenWaterFall_a.png" graphical-effect="normal_map" normal-map="stktex_frozenWaterFall_a_Normal.png" gloss-map="stktex_frozenWaterFall_a_glossy.png"/>
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<material name="stk_generic_brickA.png" graphical-effect="normal_map" normal-map="stk_generic_brickA_Normal.png" gloss-map="stk_generic_brickA_gloss.png"/>
<material name="stktex_generic_rockA.png" graphical-effect="normal_map" normal-map="stktex_generic_rockA_Normal.png" gloss-map="stktex_generic_rockA_gloss.png"/>
<material name="stk_greyMetal_a.png" graphical-effect="normal_map" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_greyMetal_a_gloss.png"/>
<material name="stk_goldMetal_a.png" graphical-effect="normal_map" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_greyMetal_a_gloss.png"/>
<material name="stk_redMetal_a.png" graphical-effect="normal_map" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stkflag_latexBluePinkPattern_a_gloss.png"/>
<material name="stktex_blimp_a.png" gloss-map="stkflag_latexBluePinkPattern_a_gloss.png"/>
<material name="stk_metalRustedBlue_a.png" graphical-effect="normal_map" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_greyMetal_a_gloss.png"/>
<material name="stk_futureYellowBox_a.png" gloss-map="stk_futureYellowBox_a_gloss.png"/>
<material name="stk_electronicalPattern_a.png" shader="additive" />
<material name="stk_lightGrayMetal_a.png" graphical-effect="normal_map" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_lightGreyMetal_a_gloss.png"/>
<material name="stk_blueMetal_a.png" graphical-effect="normal_map" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_lightGreyMetal_a_gloss.png"/>
<material name="stk_darkGrayMetal_a.png" graphical-effect="normal_map" normal-map="stk_greyMetal_a_Normal.png" gloss-map="stk_lightGreyMetal_a_gloss.png"/>
<material name="stktex_hexaJetRCAlivery_a.png" gloss-map="stk_lightGreyMetal_a_gloss.png"/>
<material name="stktex_trijetTCPlivery_a.png" gloss-map="stk_lightGreyMetal_a_gloss.png"/>
<material name="stk_generic_bedRock_a.png" graphical-effect="normal_map" normal-map="stk_generic_bedRock_a_Normal.png" gloss-map="stk_generic_rock_a_gloss.png"/>
<material name="stk_generic_pinkcrystal_a.png" graphical-effect="normal_map" normal-map="stk_generic_bedRock_a_Normal.png" gloss-map="stk_greyMetal_a_gloss.png"/>
<material name="stktex_generic_waterRockA.png" graphical-effect="normal_map" normal-map="stktex_generic_rockA_Normal.png" gloss-map="stktex_generic_rockA_gloss.png"/>
<material name="stktex_generic_aztekWall_a.png" graphical-effect="normal_map" normal-map="stktex_generic_aztekWall_a_Normal.png"/>
<material name="stk_generic_grassB.png" graphical-effect="normal_map" normal-map="stk_generic_grassB_Normal.png"/>
<material name="stktex_generic_WoodB.png" graphical-effect="normal_map" normal-map="stktex_generic_WoodB_Normal.png" gloss-map="stktex_generic_WoodB_gloss.png"/>
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<material name="stktex_clouds_a.png" shader="additive"/>
<material name="stkflag_saraAgency_a.png" shader="alphablend"/>
<material name="gfx_cloudAnimated_a.png" shader="alphablend"/>
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