SuperTuxKart 1.5 upstream source (from official release tarball)

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Benjamin
2026-06-11 20:04:02 +02:00
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friend.png, error.png, achievement.png - Licensed under CC-BY-SA 3.0 by Magne Djupvik (notification_backgrounds.xcf),
based on cup_gold.png licensed under CC-BY-SA 3+ from Open Game Art (art by onyum.com, comissionned by Bart Kelsey)
glass_section.png licensed under CC-BY-SA 3.0 Unported and main_about.png licensed under Creative-Commons BY-SA 3, By yeKcim (Anthony Carré)
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send
a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
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<?xml version="1.0" encoding="UTF-8"?>
<!--
The Ruby skin is based on the Peach skin
Peach skin by Dakal and Marianne Gagnon, released under creative-commons BY-SA 3.0+
Except background.jpg, by elisee
Except stars, by s@f
See SKIN_MAKING.md for more details on how the skin elements work.
-->
<skin base_theme_name="Classic" variant_name="Ruby" author="Benau" base_theme="classic">
<!--
Here you can configure advanced theming rules for this skin
-->
<!-- Stateless -->
<element type="background" common="y" image="background.jpg" horizontal-cut="true" vertical-cut="false"/>
<element type="bottom-bar" common="y" image="bottom_bar.png" />
<element type="achievement-message" image="achievement.png"
left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0.3" vborder_out_portion="0"/>
<element type="friend-message" image="friend.png"
left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
<element type="error-message" image="error.png"
left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
<element type="generic-message" image="generic.png"
left_border="128" right_border="13" top_border="13" bottom_border="13"
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
<element type="button" state="neutral" image="glassbutton.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0" vborder_out_portion="0"/>
<element type="button" state="focused" image="glassbutton_focused.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0" vborder_out_portion="0"/>
<element type="button" state="deactivated" common="y" image="glassbutton_deactivated.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0" vborder_out_portion="0"/>
<!-- TODO : buttons could support 'pressed' state -->
<element type="textbubble" state="neutral" image="textbubble.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0.7" vborder_out_portion="0.3" />
<element type="textbubble" state="focused" image="textbubble2.png"
left_border="13" right_border="13" top_border="13" bottom_border="13"
hborder_out_portion="0.7" vborder_out_portion="0.3" />
<element type="progress" state="fill" image="glasssgauge_fill.png"
left_border="10" right_border="10" top_border="10" bottom_border="10" />
<element type="progress" state="neutral" common="y" image="progress_bg.png"
left_border="31" right_border="31" top_border="15" bottom_border="15" />
<element type="tab" state="neutral" image="glasstab.png"
left_border="11" right_border="11" top_border="6" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="tab" state="focused" image="glasstab_focus.png"
left_border="11" right_border="11" top_border="6" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="tab" state="down" image="glasstab_down.png"
left_border="11" right_border="11" top_border="6" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="verticalTab" state="neutral" image="glasstab_vert.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="verticalTab" state="focused" image="glasstab_vert_focus.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<element type="verticalTab" state="down" image="glasstab_vert_down.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
preserve_h_aspect_ratios="false" hborder_out_portion="0.0" vborder_out_portion="0.0"
h_inner_padding="0" v_inner_padding="0" h_margin="0" v_margin="0" />
<!-- Stateless -->
<element type="squareFocusHaloBW" common="y" image="glass_square_focused_bw.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo1" common="y" image="glass_square_focused_pink.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo2" common="y" image="glass_square_focused_cyan.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo3" common="y" image="glass_square_focused_green.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo4" common="y" image="glass_square_focused_yellow.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<element type="squareFocusHalo5" common="y" image="glass_square_focused_red.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
<element type="selectionHalo" image="bubble.png" />
<element type="focusHalo" image="glass_iconhighlight_focus.png" />
<element type="spinner" state="neutral" common="y" image="glassspinner.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner" state="focused" image="glassspinner_focus.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner" state="deactivated" common="y" image="glassspinner_deactivated.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<!-- color spinner in kart color selection -->
<element type="spinner_rainbow" state="neutral" image="spinner_rainbow.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" common="y"/>
<element type="spinner_rainbow" state="focused" image="spinner_rainbow_focus.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" common="y"/>
<element type="spinner_rainbow" state="deactivated" image="spinner_rainbow_deactivated.png"
left_border="104" right_border="104" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" common="y"/>
<!-- player name spinner color in multiplayer-->
<element type="spinner1" state="neutral" common="y" image="glass_square_pink.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner2" state="neutral" common="y" image="glass_square_cyan.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner3" state="neutral" common="y" image="glass_square_green.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner4" state="neutral" common="y" image="glass_square_yellow.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner5" state="neutral" common="y" image="glass_square_red.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
on top of the spinner's background -->
<element type="spinner" state="down" image="glassspinner_down.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<!-- For checkboxes, no splitting into 9 areas is done; the image is just stretched -->
<element type="checkbox" state="neutral+unchecked" image="glasscheckbox.png"/>
<element type="checkbox" state="neutral+checked" image="glasscheckbox_checked.png"/>
<element type="checkbox" state="focused+unchecked" image="glasscheckbox_focus.png"/>
<element type="checkbox" state="focused+checked" image="glasscheckbox_checked_focus.png"/>
<element type="checkbox" state="deactivated+unchecked" common="y" image="glasscheckbox_deactivated.png"/>
<element type="checkbox" state="deactivated+checked" common="y" image="glasscheckbox_checked_deactivated.png"/>
<!-- are always in neutral state for now. No splitting into 9 areas is done; the image is just stretched.
Note: the body of a guage is the same as for for spinners. -->
<element type="gaugefill" image="glasssgauge_fill.png" />
<element type="gaugefillrainbow" common="y" image="gauge_fill_rainbow.png" />
<!-- Lists are always in neutral state for now -->
<element type="list" common="y" image="glass_section.png"
left_border="15" right_border="15" top_border="7" bottom_border="7"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<element type="listitem" state="focused" image="select.png"
left_border="0" right_border="0" top_border="0" bottom_border="0"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<!-- Scrollbars. Background and thumb have no state (always neutral state).
The buttons are the top and bottom arrows. Image must be top arrow, will
be mirrorred for bottom. Buttons can be in neutral or down state.
Advanced stretching is only used for the background and thumb. -->
<element type="scrollbar_background" common="y" image="scrollbar_bg.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<element type="scrollbar_thumb" image="scrollbar_thumb.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="-1.0" vborder_out_portion="-1.0" />
<element type="scrollbar_button" common="y" image="scrollbar_btn.png" />
<element type="scrollbar_button" state="down" image="scrollbar_btn_down.png" />
<element type="left_arrow" state="neutral" common="y" image="left_arrow.png" />
<element type="right_arrow" state="neutral" common="y" image="right_arrow.png" />
<element type="left_arrow" state="focus" image="left_arrow_focus.png" />
<element type="right_arrow" state="focus" image="right_arrow_focus.png" />
<element type="list_header" state="neutral" common="y" image="table_header.png" />
<element type="list_sort_up" state="neutral" common="y" image="list_sort_up.png" />
<element type="list_sort_down" state="neutral" common="y" image="list_sort_down.png" />
<element type="list_header" state="down" image="table_header_down.png" />
<!-- Stateless -->
<element type="section" common="y" image="glass_section.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<element type="section" state="selected" image="glassbutton_focused.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<!-- Stateless -->
<element type="rounded_section" common="y" image="glass_rsection.png"
left_border="15" right_border="15" top_border="15" bottom_border="15"
hborder_out_portion="0.0" vborder_out_portion="0.0" />
<!-- Stateless -->
<element type="window" common="y" image="dialog.png"
left_border="7" right_border="7" top_border="7" bottom_border="7"
hborder_out_portion="1.0" vborder_out_portion="0.2" />
<!-- Stateless -->
<element type="tooltip" common="y" image="tooltip.png"
left_border="10" right_border="10" top_border="10" bottom_border="10"
hborder_out_portion="1.0" vborder_out_portion="1.0" />
<!-- Colors -->
<color type="text" state="neutral" r="0" g="0" b="0" />
<color type="brighttext" state="neutral" r="255" g="30" b="150" />
<!-- For highlighted items, e.g. in list -->
<color type="text" state="focused" r="255" g="255" b="255" />
<!-- Color used in the credits -->
<color type="credits_text" state="neutral" r="65" g="0" b="15" />
<!-- Color used for emphasized items in e.g. lists -->
<color type="emphasis_text" state="neutral" r="0" g="0" b="180" />
<color type="emphasis_text" state="focused" r="0" g="0" b="160" />
<!-- Color used for red/blue items in list (e.g. player team color in networking) -->
<color type="list_blue" state="neutral" r="0" g="0" b="255" />
<color type="list_blue" state="focused" r="0" g="0" b="255" />
<color type="list_red" state="neutral" r="255" g="0" b="0" />
<color type="list_red" state="focused" r="255" g="0" b="0" />
<!-- Color used to fade out background when a dialog is shown -->
<color type="dialog_background" state="neutral" a="120" r="0" g="0" b="0" />
<!-- Color used for tips in the loading screen -->
<color type="tips_background" state="neutral" a="120" r="0" g="0" b="0" />
<!-- Text field color -->
<color type="text_field" state="background" a="255" r="200" g="200" b="200" />
<color type="text_field" state="background_focused" a="255" r="245" g="220" b="235" />
<color type="text_field" state="background_deactivated" a="255" r="200" g="200" b="200" />
<color type="text_field" state="background_marked" a="128" r="80" g="40" b="40" />
<color type="text_field" state="neutral" a="255" r="138" g="138" b="138" />
<color type="text_field" state="focused" a="255" r="240" g="80" b="110" />
<color type="text_field" state="deactivated" a="255" r="138" g="138" b="138" />
<!-- Rating star image -->
<element type="rating" state="neutral" common="y" image="rating_star.png" />
<!-- Font color -->
<color type="font" state="top" a="255" r="255" g="30" b="200" />
<color type="font" state="bottom" a="255" r="255" g="100" b="100" />
<color type="font" state="normal" a="255" r="190" g="115" b="180" />
</skin>
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