SuperTuxKart 1.5 upstream source (from official release tarball)
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<!--
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Shader used to enable bloom only at night time (to emulate neons, lamps, etc)
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-->
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<spshader>
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<shader-info name="dynamicnightbloom" fallback-shader="solid" use-tangents="Y"/>
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<first-pass vertex-shader="sp_pass.vert"
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fragment-shader="sp_dynamic_night_bloom.frag"
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skinned-mesh-shader="sp_skinning.vert">
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</first-pass>
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<shadow-pass vertex-shader="sp_shadow.vert"
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fragment-shader="white.frag"
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skinned-mesh-shader="sp_skinning_shadow.vert">
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</shadow-pass>
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<uniform-assigners>
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<uniform-assigner name="layer"
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function="shadowCascadeUniformAssigner"/>
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<uniform-assigner name="is_during_day"
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function="isDuringDayUniformAssigner"/>
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</uniform-assigners>
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</spshader>
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