SuperTuxKart 1.5 upstream source (from official release tarball)

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Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
8551 changed files with 1801800 additions and 0 deletions
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uniform samplerCube tex;
out vec4 FragColor;
void main(void)
{
vec3 eyedir = vec3(mod(gl_FragCoord.xy, u_screen) / u_screen, 1.);
eyedir = 2.0 * eyedir - 1.0;
vec4 tmp = (u_inverse_projection_matrix * vec4(eyedir, 1.));
tmp /= tmp.w;
eyedir = (u_inverse_view_matrix * vec4(tmp.xyz, 0.)).xyz;
vec4 color = texture(tex, eyedir);
FragColor = vec4(color.xyz, 1.);
}