SuperTuxKart 1.5 upstream source (from official release tarball)

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Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
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uniform sampler2D ntex;
#if defined(GL_ES) && defined(GL_FRAGMENT_PRECISION_HIGH)
uniform highp sampler2D dtex;
#else
uniform sampler2D dtex;
#endif
flat in vec3 center;
flat in float energy;
flat in vec3 col;
flat in float radius;
flat in vec4 direction_scale_offset;
#ifdef GL_ES
layout (location = 0) out vec4 Diff;
layout (location = 1) out vec4 Spec;
#else
out vec4 Diff;
out vec4 Spec;
#endif
#stk_include "utils/decodeNormal.frag"
#stk_include "utils/SpecularBRDF.frag"
#stk_include "utils/DiffuseBRDF.frag"
#stk_include "utils/getPosFromUVDepth.frag"
void main()
{
vec2 texc = gl_FragCoord.xy / u_screen;
float z = texture(dtex, texc).x;
vec3 norm = (u_view_matrix * vec4(DecodeNormal(texture(ntex, texc).xy), 0)).xyz;
float roughness = texture(ntex, texc).z;
vec4 xpos = getPosFromUVDepth(vec3(texc, z), u_inverse_projection_matrix);
vec3 eyedir = -normalize(xpos.xyz);
vec4 pseudocenter = u_view_matrix * vec4(center.xyz, 1.0);
pseudocenter /= pseudocenter.w;
vec3 light_pos = pseudocenter.xyz;
vec3 light_col = col.xyz;
vec3 light_to_frag = light_pos - xpos.xyz;
float d = length(light_to_frag);
float att = energy * 20. / (1. + d * d);
att *= (radius - d) / radius;
if (att <= 0.) discard;
// Light Direction
vec3 L = light_to_frag / d;
// Spotlight
float sscale = direction_scale_offset.z;
if (sscale != 0.)
{
vec3 sdir = vec3(direction_scale_offset.xy, 0.);
sdir.z = sqrt(1. - dot(sdir, sdir)) * sign(sscale);
sdir = (u_view_matrix * vec4(sdir, 0.0)).xyz;
float offset = direction_scale_offset.w;
float sattenuation = clamp(dot(-sdir, L) *
abs(sscale) + offset, 0.0, 1.0);
if (sattenuation == 0.)
discard;
att *= sattenuation * sattenuation;
}
float NdotL = clamp(dot(norm, L), 0., 1.);
vec3 Specular = SpecularBRDF(norm, eyedir, L, vec3(1.), roughness);
vec3 Diffuse = DiffuseBRDF(norm, eyedir, L, vec3(1.), roughness);
Diff = vec4(Diffuse * NdotL * light_col * att, 1.);
Spec = vec4(Specular * NdotL * light_col * att, 1.);
}