SuperTuxKart 1.5 upstream source (from official release tarball)

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Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
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uniform sampler2D tex;
uniform int width;
uniform int height;
out vec4 FragColor;
void main()
{
vec2 uv = gl_FragCoord.xy / vec2(width, height);
FragColor = texture(tex, uv);
}