SuperTuxKart 1.5 upstream source (from official release tarball)
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
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Upstream-Name: 3D Gameplay Models for SuperTuxKart
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Upstream-Contact: Marianne "Auria" Gagnon <auria.mg@gmail.com>
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Source: https://supertuxkart.net
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License: Various
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Files:
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anchor.spm
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anchor.png
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anchor-attach-icon.png
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anchor-icon.png
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banana-low.spm
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bomb.spm
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bubblegum.spm
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bubblegum-low.spm
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bubblegum.png
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cake.spm
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cake.png
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chest.spm
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chest.jpg
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gift-box.spm
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gift-box.png
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parachute.spm
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plunger.spm
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reset-button.spm
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swap-icon.png
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Copyright: Copyright 2008-2010 MiniBjorn
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License: CC-BY-SA 3.0
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Comment: Marianne Gagnon made slight modifications to the gift box model.
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Files: gift-box-low.spm
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Copyright:
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Copyright 2011 MiniBjorn <minibjornstk@users.sf.net>
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Copyright 2011, 2014 Marianne "Auria" Gagnon
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License: CC-BY-SA 3.0
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Comment:
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Original mesh by MiniBjorn; low-poly version by Auria; improved again by MiniBjorn.
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Revised again by Auria in 2014.
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Files: gift-loop.png
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Copyright:
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Copyright 2008 MiniBjorn ("UnNamed") <minibjornstk@users.sf.net>
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Copyright 2014 Marianne "Auria" Gagnon <auria.mg@gmail.com>
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License: CC-BY-SA 3.0
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Comment: Auria made the texture smoother-looking as part of adding glossmap support.
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Files: gift-loop-gloss.png
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Copyright: Copyright 2014 Marianne "Auria" Gagnon <auria.mg@gmail.com>
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License: CC-BY-SA 3.0
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Files:
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bubblegum-nolok.spm
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bubblegum-nolok-low.spm
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bubblegum_shield_nolok.spm
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bubblegum_shield_nolok.png
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Copyright: Copyright 2013 Marianne Gagnon
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License: CC-BY-SA 3.0
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Files:
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bubblegum_nolok.jpg
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Copyright:
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Copyright 2013 MiniBjorn <minibjornstk@users.sf.net>
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Copyright 2013 Marianne Gagnon
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License: CC-BY-SA 3.0
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Files:
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bubblegum_shield.spm
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bubblegum_shield.png
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Copyright:
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Copyright 2013 johannesr1
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Copyright 2013 Marianne Gagnon
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License: CC-BY-SA 3.0
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Files: balldimpledark.jpg
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Copyright: Copyright 2012 Hero
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License: CC-BY-SA 3.0
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Files:
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banana.png
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banana.spm
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Copyright: Copyright 2008 Thomas Oppl (Horace) <toppl@fh-sbg.ac.at>
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License: CC-BY-SA 3.0
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Comment: See r2366.
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Files: bowling.spm
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Copyright: Copyright 2008, 2013 Marianne Gagnon
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License: CC-BY-SA 3.0
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Files:
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bowling.png
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bowling-icon.png
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cake-icon.png
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easter_egg-icon.png
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plunger-icon.png
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rubber_ball-icon.png
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Copyright: Copyright 2011-2013 Totoplus62
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License: CC-BY-SA 3.0
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Files:
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christmas_hat.spm
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christmas_hat.png
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swatter.spm
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swatter.png
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Copyright: Copyright 2011, 2012 Lionel Fuentes
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License: CC-BY-SA 3.0
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Files:
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easter_ears.spm
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easter_ears.png
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jump-bomb.jpg
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nitrotank-big.spm
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nitrotank-big-low.spm
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rubber_ball.spm
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stk_mod_nitroBarrel.png
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stk_mod_nitroBottle.png
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stk_mod_nitroLogo.png
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Copyright: Copyright 2011, 2013 Jean-Manuel Clémençon
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License: CC-BY-SA 4.0
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Comment: Nitro textures assumed to be done by Jean-Manuel Clémençon.
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Files:
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easter_egg.spm
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easter_egg_3.png
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Copyright: Copyright 2013 Fraang
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License: CC-BY-SA 3.0
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Files: Hammer.jpg
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Copyright:
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Copyright 2012 Marianne Gagnon
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Copyright ???? Phillip Zinger
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Copyright ???? Louise Price
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Copyright ???? Smoth 007
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Public Domain by Juangonzalez64
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License: CC-BY-SA 3.0
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Comment:
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Texture made by Marianne Gagnon by incorporating images from the above authors listed in the
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Copyright section. The images by Louise Price and Smoth 007 were originally released under
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the CC-BY 2.0 and CC-BY-SA 2.0, but because this is a combined work, it is allowed to be
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upgraded to the CC-BY-SA 3.0. The image by Phillip Zinger was originally under the CC-BY-SA 3.0.
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Files:
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nitrotank-small.spm
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nitrotank-small-low.spm
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Copyright:
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Copyright 2008 donconso
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Copyright 2009 MiniBjorn
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Copyright 2013 Jean-Manuel Clémençon
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License: CC-BY-SA 3.0
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Comment:
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I don't know what MiniBjorn changed to put this under his choice of license...
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Jean-Manuel Clémençon redid the textures.
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Files:
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swatter_anim.spm
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Copyright:
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Copyright 2011 Lionel Fuentes
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Copyright 2011 Marianne Gagnon
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License: CC-BY-SA 3.0
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Files:
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swatter_nolok.spm
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trophy_bronze.spm
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trophy_gold.spm
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trophy_silver.spm
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trophy_platinum.spm
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Copyright: Copyright 2012 Marianne Gagnon
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License: GPLv2
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Files: swatter-icon.png
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Copyright: Public Domain by Totoplus62 (2012)
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License: CC0
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Files:
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referee.xml
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thunderbird.spm
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thunderbird.png
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Copyright:
|
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Copyright 2011 Lionel Fuentes
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Copyright 2011 Kinsu
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License: CC-BY-SA 3.0
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Files:
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tire.spm
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Copyright:
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Copyright ???? Thomas Oppl
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Copyright 2011 Marianne Gagnon
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License: CC-BY-SA 3.0
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Files:
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tnt-bomb.png
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Copyright:
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Copyright 2012 Fraang
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Copyright 2012 Marianne Gagnon
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License: CC-BY-SA 3.0
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Comment: Slight modifications made by Marianne Gagnon.
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Files: traffic_light.png
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Copyright: Copyright 2011 Fraang
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License: CC-BY-SA 4.0
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Comment: License granted ex-post-facto on the forum: https://forum.freegamedev.net/viewtopic.php?f=18&t=7976
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Files:
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warning.png
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Copyright: Copyright 2008 Constantin Pelikan (donconso)
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License: CC-BY-SA 3.0
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Files: zipper_collect.png
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Copyright: Copyright 2014 Connor
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License: public-domain
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Files: zipper.png
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Copyright: Copyright (approximately) 2000 Steve Baker
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License: GPL 2.0
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Files: blue_flag.png blue_flag.spm red_flag.png red_flag.spm
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Copyright: Copyright 2018 Benau
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License: CC-BY-SA 4.0
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Files: platinum.png
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Copyright: Copyright 2018 Alayan
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License: CC-BY-SA 4.0
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<?xml version="1.0"?>
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<materials>
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<material name="banana.png"/>
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<material name="gift-box.png"/>
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<material name="gift-loop.png" gloss-map="gift-loop-gloss.png"/>
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<material name="gold.png" gloss-map="trophy_glossmap.png"/>
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<material name="silver.png" gloss-map="trophy_glossmap.png"/>
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<material name="bronze.png" gloss-map="trophy_glossmap.png"/>
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<material name="platinum.png" gloss-map="trophy_glossmap.png"/>
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<material name="stk_mod_nitroBarrel.png"/>
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<material name="stk_mod_nitroBottle.png"/>
|
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<material name="stk_mod_nitroLogo.png" shader="additive" disable-z-write="Y" />
|
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<material name="traffic_light.png" shader="unlit"/>
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<material name="bowling.png" gloss-map="bowling_spec.png"/>
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||||
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<material name="thunderbird.png" shader="alphatest"/>
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<material name="bubblegum_shield.png" shader="alphablend" disable-z-write="Y"/>
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<material name="bubblegum_shield_nolok.png" shader="alphablend" disable-z-write="Y"/>
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<material name="parachute.png" backface-culling="n" ignore="Y"/>
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<material name="zipper.png" shader="unlit" zipper="Y"/>
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</materials>
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<?xml version="1.0"?>
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<!-- model: the model filename to load as referee
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{first,last}-rescue-frame: Frame numbers for the rescue animation.
|
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{first,last}-start-frame: Frame numbers for the start animation.
|
||||
start-offset: XYZ offset relative to kart where to display the start referee
|
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scale: Scales the mesh.
|
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start-rotation: Rotation of the referee at start
|
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colors: Three texture names that are used for ready, set, go. -->
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<referee model="thunderbird.spm"
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first-rescue-frame="625"
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last-rescue-frame="700"
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first-start-frame="265"
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last-start-frame="290"
|
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start-offset="-1.2 2 2"
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scale = "0.2 0.2 0.2"
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start-rotation="0 180 0"
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/>
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