SuperTuxKart 1.5 upstream source (from official release tarball)

This commit is contained in:
Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: Tree Stump Model for SuperTuxKart
Upstream-Contact:
Sven Andreas Belting: https://forum.freegamedev.net/memberlist.php?mode=viewprofile&u=5237
Marianne "Auria" Gagnon <auria.mg@gmail.com>
Source: https://supertuxkart.net
License: CC-BY-SA 4.0
Files:
*.xml
*.spm
Copyright: Copyright 2018 Sven Andreas Belting
License: CC-BY-SA 4.0
Files: tree_stumps.jpg
Copyright: Copyright ???? Blender Foundation
License: CC-BY 3.0
Comment: From YoFrankie! (apricot.blender.org)
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<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
</materials>
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<?xml version="1.0"?>
<!-- Generated with script from SVN rev 17016 -->
<scene>
<lod>
<group name="stklib_treeStump_a">
<static-object lod_distance="60" lod_group="stklib_treeStump_a" model="stklib_treeStump_a_high.spm" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="static" skeletal-animation="false"/>
<static-object lod_distance="200" lod_group="stklib_treeStump_a" model="stklib_treeStump_a_medium.spm" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="static" skeletal-animation="false"/>
<static-object lod_distance="500" lod_group="stklib_treeStump_a" model="stklib_treeStump_a_low.spm" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="static" skeletal-animation="false"/>
</group>
</lod>
<object id="stklib_treeStump_a_main" type="animation" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="ghost" lod_instance="true" lod_group="stklib_treeStump_a" skeletal-animation="false">
</object>
<object id="stklib_treeStump_a_physics" type="animation" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="physicsonly" shape="exact" model="stklib_treeStump_a_physics.spm" shadow-pass="false" skeletal-animation="false">
</object>
</scene>
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