SuperTuxKart 1.5 upstream source (from official release tarball)
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
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Upstream-Name: Steam Locomotive model for SuperTuxKart
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Upstream-Contact:
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Sven Andreas Belting: https://forum.freegamedev.net/memberlist.php?mode=viewprofile&u=5237
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Marianne "Auria" Gagnon <auria.mg@gmail.com>
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Source: https://supertuxkart.net
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License: CC-BY-SA 4.0
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Files:
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*.xml
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stklib_steamengine_a.spm
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Copyright: Copyright 2018 Sven Andreas Belting
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License: CC-BY-SA 4.0
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Comment: Source: https://forum.freegamedev.net/viewtopic.php?f=90&t=8199
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Files: steamLocomotive.ogg
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Copyright: Published Public Domain 2008 by Dave Lawrence
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License: Public Domain
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Comment: Source: https://commons.wikimedia.org/wiki/File:Steam_engine.ogg
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Files: stklib_steamLocomotive_a.png
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Copyright:
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Published Public Domain ???? by Yughes (https://opengameart.org/users/yughues?page=1)
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Published Public Domain 2018 by Sven Andreas Belting
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License: CC0
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Comment: Created by Sven Andreas Belting from public domain textures by Yughes.
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<?xml version="1.0"?>
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<!-- Generated with script from SVN rev Unknown -->
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<materials>
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<material name="stklib_steamLocomotive_a.png" shader="alphatest"/>
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</materials>
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<?xml version="1.0"?>
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<!-- Generated with script from SVN rev 17016 -->
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<scene>
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<object id="stklib_steamLocomotive_a_main" type="animation" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" looped="y" interaction="ghost" model="stklib_steamengine_a.spm" skeletal-animation="true">
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</object>
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<particle-emitter kind="steamLocomotive.xml" id="Empty" xyz="-2.88 3.33 -0.00" h="0.00" >
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</particle-emitter>
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<particle-emitter kind="smoke.xml" id="Empty.002" xyz="-1.64 0.43 -0.65" h="0.00" >
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</particle-emitter>
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<particle-emitter kind="smoke.xml" id="Empty.003" xyz="-1.64 0.43 0.65" h="0.00" >
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</particle-emitter>
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<particle-emitter kind="smoke.xml" id="Empty.004" xyz="-0.94 3.26 -0.00" h="0.00" >
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</particle-emitter>
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<object type="sfx-emitter" id="Empty.001" sound="steamLocomotive.ogg" rolloff="0.100" volume="1.0" max_dist="150.0" xyz="-2.88 3.33 -0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00">
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</object>
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</scene>
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<?xml version="1.0"?>
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<particles emitter="point">
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<spreading angle="30" />
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<velocity x="0.0"
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y="0.003"
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z="0.0" />
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<material file="smoke.png" />
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<!-- Amount of particles emitted per second -->
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<rate min="70"
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max="80" />
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="2000"
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max="4000" />
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<!-- Size of the particles -->
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<size min="1.6"
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max="2.5"
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x-increase-factor="2.6"
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y-increase-factor="2.6" />
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<color min="35 35 35"
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max="100 100 100" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="2000" />
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</particles>
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