SuperTuxKart 1.5 upstream source (from official release tarball)
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
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Upstream-Name: Pine Tree B model for SuperTuxKart
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Upstream-Contact:
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Sven Andreas Belting: https://forum.freegamedev.net/memberlist.php?mode=viewprofile&u=5237
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Marianne "Auria" Gagnon <auria.mg@gmail.com>
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Source: https://supertuxkart.net
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License: CC-BY-SA 4.0
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Files:
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fir_bark.png
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fir_branch.png
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Copyright:
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Copyright Christian "Duion" Femmer
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Copyright 2018 Sven Andreas Belting
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License: CC-BY 3.0
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Comment: Duion is/was a user on FreeGameDev forums.
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Files:
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fir_tree.png
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fir_bark_nm.png
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*.xml
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*.spm
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Copyright: Copyright 2018 Sven Andreas Belting
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License: CC-BY-SA 3.0
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<?xml version="1.0"?>
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<!-- Generated with script from SVN rev Unknown -->
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<materials>
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<material name="fir_bark.png" normal-map="fir_bark_nm.png"/>
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<material name="fir_branch.png" shader="grass" ignore="Y" grass-speed="1.00"/>
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<material name="fir_tree.png" shader="alphatest" ignore="Y"/>
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</materials>
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<?xml version="1.0"?>
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<!-- Generated with script from SVN rev 17016 -->
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<scene>
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<lod>
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<group name="stklib_pinetree_b">
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<static-object lod_distance="120" lod_group="stklib_pinetree_b" model="stklib_pinetree_b_high.spm" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="static" skeletal-animation="false"/>
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<static-object lod_distance="2000" lod_group="stklib_pinetree_b" model="stklib_pinetree_b_low.spm" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="ghost" skeletal-animation="false"/>
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</group>
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</lod>
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<object id="stklib_pinetree_b_main" type="animation" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="ghost" lod_instance="true" lod_group="stklib_pinetree_b" skeletal-animation="false">
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</object>
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<object id="stklib_pinetree_b_physics" type="animation" xyz="0.00 0.89 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="physicsonly" shape="cylinderY" model="stklib_pinetree_b_physics.spm" shadow-pass="false" skeletal-animation="false">
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</object>
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</scene>
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