SuperTuxKart 1.5 upstream source (from official release tarball)

This commit is contained in:
Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
8551 changed files with 1801800 additions and 0 deletions
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: Pine Tree B model for SuperTuxKart
Upstream-Contact:
Sven Andreas Belting: https://forum.freegamedev.net/memberlist.php?mode=viewprofile&u=5237
Marianne "Auria" Gagnon <auria.mg@gmail.com>
Source: https://supertuxkart.net
License: CC-BY-SA 4.0
Files:
fir_bark.png
fir_branch.png
Copyright:
Copyright Christian "Duion" Femmer
Copyright 2018 Sven Andreas Belting
License: CC-BY 3.0
Comment: Duion is/was a user on FreeGameDev forums.
Files:
fir_tree.png
fir_bark_nm.png
*.xml
*.spm
Copyright: Copyright 2018 Sven Andreas Belting
License: CC-BY-SA 3.0
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<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
<material name="fir_bark.png" normal-map="fir_bark_nm.png"/>
<material name="fir_branch.png" shader="grass" ignore="Y" grass-speed="1.00"/>
<material name="fir_tree.png" shader="alphatest" ignore="Y"/>
</materials>
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<?xml version="1.0"?>
<!-- Generated with script from SVN rev 17016 -->
<scene>
<lod>
<group name="stklib_pinetree_b">
<static-object lod_distance="120" lod_group="stklib_pinetree_b" model="stklib_pinetree_b_high.spm" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="static" skeletal-animation="false"/>
<static-object lod_distance="2000" lod_group="stklib_pinetree_b" model="stklib_pinetree_b_low.spm" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="ghost" skeletal-animation="false"/>
</group>
</lod>
<object id="stklib_pinetree_b_main" type="animation" xyz="0.00 0.00 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="ghost" lod_instance="true" lod_group="stklib_pinetree_b" skeletal-animation="false">
</object>
<object id="stklib_pinetree_b_physics" type="animation" xyz="0.00 0.89 0.00" hpr="0.0 -0.0 0.0" scale="1.00 1.00 1.00" interaction="physicsonly" shape="cylinderY" model="stklib_pinetree_b_physics.spm" shadow-pass="false" skeletal-animation="false">
</object>
</scene>