SuperTuxKart 1.5 upstream source (from official release tarball)
This commit is contained in:
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<?xml version="1.0"?>
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<!-- Format
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||||
It is possible to give relative values (factors and more) for each property.
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||||
|
||||
The format as a regex is: ([+-*/](%d+|x))*
|
||||
An empty value means no change, a value without sign or with a '-' replaces
|
||||
the previous value. If an operator prefixes the string, e.g. *1.5 (- doesn't
|
||||
work because it's a sign). x will get replaced by the previous value which
|
||||
means *1.5 is equal to x*1.5. It's also possible to combine operations:
|
||||
+1.5*20 means "add 1.5 to the previous value and then multiply by 20".
|
||||
Note that it's computed sequentially from left to right and there is no
|
||||
operator precedence. Also whitespaces aren't allowed because they are used
|
||||
to split arrays.
|
||||
If you want to return the square of something use x*x or only *x.
|
||||
|
||||
ATTENTION: '-' is a special case if it is the first character of a number-
|
||||
string. It means that the number is negative and NOT that the following
|
||||
float will be subtracted from the base value. So if x = 10 and the string
|
||||
"-5" is processed, the result will be -5 and not the same as "x-5", which
|
||||
would result in 10 - 5 = 5.
|
||||
-->
|
||||
<characteristics>
|
||||
<!-- The default values that can be modified by the difficulty, karts, etc.
|
||||
The values here should also be the values of the maximum difficulty. -->
|
||||
<characteristic name="base">
|
||||
<!-- ********** Physics ********** -->
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||||
|
||||
<!-- Suspension
|
||||
stiffness: kart's suspension stiffness.
|
||||
rest: Length of suspension when at rest.
|
||||
travel-cm: maximum movement of suspension - in cm!!
|
||||
exp-string-response: dampen the suspension spring reaction
|
||||
exponentially. See
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||||
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=7369\&p=25236&hilit=vehicle#p25236
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||||
for details.
|
||||
max-force: Maximum suspension force -->
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||||
<suspension stiffness="280" rest="0.3" travel="0.29"
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||||
exp-spring-response="false" max-force="32000" />
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||||
|
||||
<!-- Values related to stability of the chassis: damping, and reduced
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||||
impact of roll.
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||||
downward-impulse-factor: A speed proportional impulse applied each
|
||||
frame that pushes the vehicle onto the ground.
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||||
track-connection-accel: An artificial force that pulls a wheel to
|
||||
the ground if its off ground. Reduces the affect if a kart loses
|
||||
contact with the ground (i.e. it then can't steer or accelerate
|
||||
anymore).
|
||||
angular-factor: Factor to change angular impulses. X and Z rotations
|
||||
are damped to avoid that karts in a collision are too easily pushed
|
||||
into a roll or pitch, which makes them topple over
|
||||
smooth-flying-impulse: apply a torque impulse to flying kart to keep
|
||||
them parallel to the ground. -->
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||||
<stability roll-influence="0.3"
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||||
chassis-linear-damping="0.2"
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chassis-angular-damping="0"
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downward-impulse-factor="5"
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track-connection-accel="2"
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angular-factor="0.25 1.0 0.5"
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smooth-flying-impulse="250" />
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||||
|
||||
<!-- Turning
|
||||
radius: The turn radius of the kart at
|
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a given speed. The actual steering angle is dependent on the
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||||
wheel base of the kart: radius = wheel_base/sin(steering_angle).
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||||
The values below define that at speed 0 the turn radius is 2, at
|
||||
speed 10 the radius is 7.5 etc.
|
||||
The actual turn radius is piece-wise linearly interpolated. This
|
||||
allows for tighter turning at lower speeds, and also avoids that
|
||||
the kart becomes too hard to control at high speed (speeds
|
||||
higher than 25 can only be reached with powerups).
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||||
time-full-steer: This is the amount of change in steering depending
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||||
on current steering. So if the steering is between 0 and 0.5,
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the time-for-steering-change is 0.15. If the current steering is
|
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between 0.5 and 1.0, the time-for-steering-change is 0.25.
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The speed is used as dt/time-for-steering-change.
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In short: steering at less than halfway is somewhat faster,
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which should avoid oversteering (by pressing the key for too long),
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but slower when you want to steer more. Overwall with the current
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||||
settings the expected time-to-full-steer is:
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0.5 * 0.25 + 0.5 * 0.15 = 0.2 ... which is overall the same
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time we had previously. -->
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<turn radius="0:2.0 10:7.5 25:15 45:30"
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time-full-steer="0:0.17 0.5:0.17 0.5:0.28 1.0:0.28"
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||||
time-reset-steer="0.1" />
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||||
|
||||
<!-- Speed and acceleration
|
||||
power: The power of the kart (the engine power needed to accelerate
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||||
at a given pace is proportional to mass)
|
||||
max-speed: The base maximum speed of the kart in m/s
|
||||
generic-max-speed: Must have the same value as max-speed. This
|
||||
is the max speed independently of kart type and
|
||||
of handicap, which is used by basket balls.
|
||||
brake-factor: Value used when braking.
|
||||
brake-time-increase: The brake force is multiplied by
|
||||
(1 + brake_time) * brake_time_increase - i.e. the longer the
|
||||
brake was pressed, the harder the kart will brake.
|
||||
max-speed-reverse-ratio is the percentage of max speed for reverse
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||||
gear.
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||||
-->
|
||||
<engine power="950" max-speed="25" generic-max-speed="25" brake-factor="15"
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||||
brake-time-increase="6" max-speed-reverse-ratio="0.65" />
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||||
|
||||
<!-- Simulated gears
|
||||
switch-ratio defines at what ratio of the maximum
|
||||
speed what gear is selected, e.g. 0.25 means that if the speed is
|
||||
inferior or equal to 0.25 * maxSpeed then use gear 1, 0.5 means if
|
||||
the speed is inferior or equal to 0.5 x maxSpeed then gear 2.
|
||||
gear-power-increase contains the increase in max power (to simulate
|
||||
different gears), e.g. 2.5 as first entry means: 2.5 * maxPower in gear 1
|
||||
| first | second | third | . -->
|
||||
<gear switch-ratio="0.2 0.45 0.7 1 1.25"
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||||
power-increase="2.5 2.1 1.7 1.4 1.2" />
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||||
|
||||
<!-- Mass of a kart -->
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||||
<mass value="350" />
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||||
|
||||
<!-- Wheels
|
||||
damping-relaxation/compression: for bullet
|
||||
damping parameters
|
||||
Radius and width of wheel
|
||||
front-right, front-left, rear-right and rear-left give the
|
||||
position of the physics raycast wheels relative to the center of
|
||||
gravity. Default is to use the corners of the chassis to attach
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||||
the wheels to. -->
|
||||
<wheels damping-relaxation="35" damping-compression="15">
|
||||
<front-right position="0.38 0 0.6" />
|
||||
<front-left position="-0.38 0 0.6" />
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||||
<rear-right position="0.38 0 -0.6" />
|
||||
<rear-left position="-0.38 0 -0.6" />
|
||||
</wheels>
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||||
|
||||
<!-- Friction of a kart when e.g. sliding along a wall. -->
|
||||
<friction kart-friction="0.0" />
|
||||
|
||||
<!-- ********** Visuals ********** -->
|
||||
|
||||
<!-- Skidding
|
||||
increase: multiplicative increase of skidding factor in each frame.
|
||||
decrease: multiplicative decrease of skidding factor in each frame.
|
||||
max: maximum skidding factor = maximum increase of steering angle.
|
||||
time-till-max: Time till maximum skidding is reached.
|
||||
visual: Additional graphical rotation of kart. The graphical rotation
|
||||
of the kart also determines the direction the kart is driving to
|
||||
when skidding is stopped.
|
||||
visual-time: How long it takes for the visual skid to reach maximum.
|
||||
revert-visual-time: how long it takes when stopping a skid to revert
|
||||
the visual skid and bring visuals and physics in sync again.
|
||||
min-speed: Minimum speed a kart must have before it can skid. Must be
|
||||
>0, otherwise the kart can skid at the start of the race.
|
||||
time-till-bonus: How long a kart needs to skid in order to get a bonus.
|
||||
bonus-force: A speedup applied to the kart whick skidded for a while.
|
||||
bonus-time: How long the bonus-force is applied.
|
||||
bonus-force: Additional engine force (this is used to offset the fact
|
||||
that turning after skidding (e.g. to correct direction) often uses
|
||||
up the skid bonus).
|
||||
post-skid-rotate-factor: a factor to be used to determine how much
|
||||
the chassis of a kart should rotate to match the graphical view.
|
||||
A factor of 1 is identical, a smaller factor will rotate the kart
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||||
less (which might feel better).
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||||
physical-jump-time: Time for a physical jump at the beginning of a skid.
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||||
graphical-jump-time: Time for a graphics-only jump at the beginning
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||||
of a skid.
|
||||
reduce-turn-min/max: The steering done by the controller (which is in
|
||||
[-1,1]) is mapped to [reduce-turn-min, reduce-turn-max] when skidding
|
||||
is active (for left turn, right turn will use [-max, -min]). The
|
||||
effect is that while you skid (say left) you can adjust the direction
|
||||
of the turn the kart is doing somewhat by steering to the left and right,
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||||
but you will always keep on doing a left turn, just more or less. -->
|
||||
<skid increase="1.05" decrease="0.95" max="2.5" time-till-max="0.5"
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||||
visual="1.25" visual-time="0.7" revert-visual-time="0.7"
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||||
min-speed="10" time-till-bonus="1.0 3.0"
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||||
bonus-speed="4.5 6.5" bonus-time="3.0 4.0"
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||||
bonus-force="250 350"
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||||
physical-jump-time="0" graphical-jump-time="0.4"
|
||||
post-skid-rotate-factor="1"
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||||
reduce-turn-min="0.2" reduce-turn-max="0.8" enabled="true" />
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||||
|
||||
<!-- Camera
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||||
Distance between kart and camera.
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||||
forward-up-angle: Angle between camera and plane of kart (pitch)
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||||
when the camera is pointing forward
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||||
forward-smoothing: if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
|
||||
backward-up-angle: Angle between camera and plane of kart (pitch)
|
||||
when the camera is pointing backwards. This is usually
|
||||
larger than the forward-up-angle, since the kart itself
|
||||
otherwise obstricts too much of the view. -->
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||||
<camera distance="1.0"
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||||
forward-up-angle="0" forward-smoothing="true"
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||||
backward-up-angle="5" />
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||||
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||||
<!-- Jump animation
|
||||
animation-time: only if the estimated time for a jump is larger
|
||||
than this value will the jump animation being
|
||||
shown. -->
|
||||
<jump animation-time="0.5" />
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||||
|
||||
<!-- Leaning related parameters, i.e. slightly leaning the karts when
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||||
driving a fast curve.
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||||
max: maximum leaning (i.e. when steering as much as possible at highest
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||||
speed), in degrees.
|
||||
speed: Speed with which the leaning changes (in degree/second). -->
|
||||
<lean max="12.0" speed="12.0" />
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||||
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||||
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||||
<!-- ********** Items ********** -->
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||||
|
||||
<!-- Anvil
|
||||
weight: The additional weight an anvil adds to a kart.
|
||||
speed-factor: The additional slowdown caused by the anvil.
|
||||
duration: The time an anvil is active. -->
|
||||
<anvil duration="2.0" weight="150" speed-factor="0.2" />
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||||
|
||||
<!-- Parachute
|
||||
friction: The friction factor when a parachute is attached.
|
||||
duration: The time an attached parachute is active
|
||||
duration-other: Used when the parachute results from item use
|
||||
duration-rank-mult: The multiplier applied to the duration of the
|
||||
parachute on the 1st kart when affected by the item. Scale for
|
||||
intermediary ranks to 1.0 for the last affected.
|
||||
duration-speed-mult: Applied in all cases, multitplier to duration
|
||||
of the parachute at max-speed. Scale to 1.0 at 0 speed.
|
||||
lbound-fraction: The lower bound fraction of speed when lost will
|
||||
detach parachute. E.g. at nearly 0 speed, only 20% of speed
|
||||
need to be lost.
|
||||
ubound-fraction: The upper bound fraction of speed when lost will
|
||||
detach parachute. E.g. at max-speed 50% of speed must be lost.
|
||||
max-speed: A factor that decides the impact of rate of speed
|
||||
(distance between bounds) -->
|
||||
<parachute friction="5.0" duration="3" duration-other="2.5"
|
||||
duration-rank-mult="1.5" duration-speed-mult="1.35"
|
||||
lbound-fraction="0.5" ubound-fraction="0.3" max-speed="30" />
|
||||
<!-- Bubblegum
|
||||
duration: How long the bubblegum lasts.
|
||||
speed-fraction: To what fraction of top-speed the speed is reduced.
|
||||
torque: To rotate the kart somewhat.
|
||||
fade-in-time: How quick the slowdown takes effect.
|
||||
shield-duration: How long the bubblegum shield lasts -->
|
||||
<bubblegum duration="1" speed-fraction="0.3" torque="500" fade-in-time="0.01"
|
||||
shield-duration="10.0" />
|
||||
|
||||
<!-- Zipper
|
||||
duration: Time a zipper is active.
|
||||
force: Additional zipper force.
|
||||
speed-gain: One time additional speed.
|
||||
max-speed-increase: Additional speed allowed on top of the
|
||||
kart-specific maximum kart speed.
|
||||
fade-out-time: determines how long it takes for a zipper
|
||||
to fade out (after 'time'). -->
|
||||
<zipper duration="3.5" force="250.0" speed-gain="4.5" max-speed-increase="15"
|
||||
fade-out-time="1.0" />
|
||||
|
||||
<!-- Swatter
|
||||
duration: How long can the swatter be active.
|
||||
distance: How close a kart or an item must be before it can be hit.
|
||||
This is the square of the real distance to accelerate the
|
||||
compution.
|
||||
squash-duration: How long a kart will remain squashed.
|
||||
squash-slowdown: Percentage of max speed that a kart is
|
||||
restricted to. -->
|
||||
<swatter duration="10" distance="9" squash-duration="5"
|
||||
squash-slowdown="0.5" />
|
||||
|
||||
<!-- Plunger and rubber band handling
|
||||
band-max-length: The maximum length of rubber band before it snaps.
|
||||
band-force: The force a plunger/rubber band applies to the kart(s).
|
||||
band-duration: The duration a rubber band acts.
|
||||
in-face-time determines how long it takes before a plunger
|
||||
in your face is removed. -->
|
||||
<plunger band-max-length="50" band-force="1500" band-duration="1"
|
||||
band-speed-increase="7" band-fade-out-time="3"
|
||||
in-face-time="4.5" />
|
||||
|
||||
|
||||
<!-- ********** Miscellaneous ********** -->
|
||||
|
||||
<!-- Startup
|
||||
If a kart starts within the specified time after 'go',
|
||||
it receives the corresponding bonus from 'boost'. Those
|
||||
fields must have the same size, and must be sorted by
|
||||
increasing times. -->
|
||||
<startup time="0.3 0.5"
|
||||
boost="8 4" />
|
||||
|
||||
<!-- Rescue
|
||||
duration: How long it takes the kart to be raised.
|
||||
height: how height the kart will be raised before it is
|
||||
dropped back onto the track.
|
||||
vert rescue offset: used to raise karts a bit higher before
|
||||
releasing them on the ground after a rescue. Used to avoid
|
||||
resetting karts into the track. Not sure if this is still
|
||||
necessary. -->
|
||||
<rescue vert-offset="0.0" duration="1.2" height="2" />
|
||||
|
||||
<!-- Explosion
|
||||
duration: how long it takes before the kart can drive again (this
|
||||
determines how height the kart is being thrown).
|
||||
invulnerability-time: how long a kart will be invulnerable
|
||||
after being hit by an explosion.
|
||||
radius: Kart closer to this value will be affected by
|
||||
an explosion as well. -->
|
||||
<explosion duration="1.5" radius="6"
|
||||
invulnerability-time="7" />
|
||||
|
||||
<!-- Nitro
|
||||
engine-force: additional engine power
|
||||
engine-mult: multiply the total engine power by this
|
||||
consumption: nitro consumption - heavier characters can be set
|
||||
to need more nitro than lighter character.
|
||||
small-container: how much energy a small container gives.
|
||||
big-container: how much energy a big container gives.
|
||||
max-speed-increase: How much the speed of a kart might exceed
|
||||
its maximum speed (in m/s).
|
||||
duration: How long the increased speed will be valid after
|
||||
the kart stops using nitro (and the fade-out-time starts).
|
||||
fade-out-time: Duration during which the increased maximum
|
||||
speed due to nitro fades out.
|
||||
max: How much nitro a kart can store. -->
|
||||
<nitro engine-force="300" engine-mult="1.2" consumption="1"
|
||||
small-container="1" big-container="3"
|
||||
max-speed-increase="5" duration="1" fade-out-time="2.4" max="20" />
|
||||
|
||||
<!-- Slipstream
|
||||
base-speed: the speed for which length and width are valid.
|
||||
They are upscaled when faster and downscaled when slower.
|
||||
length: How far behind a kart slipstream works
|
||||
(note : this helps OTHER karts)
|
||||
width: how wide slipstream works furthest away from the kart.
|
||||
inner-factor: The proportion of the slipstreaming area with
|
||||
twice faster slipstream "credits" collection.
|
||||
min-collect-time: How many seconds of sstream are needed to get a bonus
|
||||
it can be accumulated faster if in the inner quad)
|
||||
max-collect-time: How many seconds of sstream bonus can be accumulated at most
|
||||
add-power: Additional power due to sstreaming.
|
||||
min-speed: Minimum speed necessary for slipstream to take effect.
|
||||
max-speed-increase: How much the speed of the kart might exceed
|
||||
its normal maximum speed.
|
||||
duration-factor: A multiplicator to how long the higher speed lasts
|
||||
1 means it last as long the total time collected
|
||||
fade-out-time: How long the slip stream speed increase will
|
||||
gradually be reduced. -->
|
||||
<slipstream base-speed="20" length="8" width="4" inner-factor="0.5"
|
||||
min-collect-time="2.5" max-collect-time="8" add-power="300" min-speed="8"
|
||||
max-speed-increase="3" duration-factor="1" fade-out-time="2" />
|
||||
</characteristic>
|
||||
|
||||
<!-- The different difficulties (like easy, medium, hard) -->
|
||||
<difficulties>
|
||||
<characteristic name="easy">
|
||||
<engine power="*0.7" max-speed="*0.6" generic-max-speed="*0.6" />
|
||||
<plunger in-face-time="3" />
|
||||
</characteristic>
|
||||
<characteristic name="medium">
|
||||
<engine power="*0.83" max-speed="*0.8" generic-max-speed="*0.8" />
|
||||
<plunger in-face-time="4" />
|
||||
</characteristic>
|
||||
<characteristic name="hard">
|
||||
<engine power="*0.92" max-speed="*0.92" generic-max-speed="*0.92" />
|
||||
</characteristic>
|
||||
<!-- This doesn't need to be changed because the most fast/heavy/extreme
|
||||
values should also be the default ones. -->
|
||||
<characteristic name="best" />
|
||||
</difficulties>
|
||||
|
||||
<!-- The different kart types, that can be specified in the kart.xml file -->
|
||||
<kart-types>
|
||||
<characteristic name="light">
|
||||
<turn radius="0:2.0 10:7.5 25:15 45:30" />
|
||||
<engine power="*0.8" max-speed="*0.95" brake-factor="*1"
|
||||
max-speed-reverse-ratio="*0.8" />
|
||||
<gear switch-ratio="0.1 0.25 0.45 0.7 1.0 4.0"
|
||||
power-increase="2.8 2.3 1.9 1.5 1.25 1.0" />
|
||||
<mass value="*0.6" />
|
||||
<startup boost="*1 *1" />
|
||||
<explosion time="*1" radius="*1" />
|
||||
<nitro engine-force="*0.6" max-speed-increase="*0.9" duration="*1" />
|
||||
<slipstream length="*0.9" collect-time="*0.9"
|
||||
duration-factor="*1" fade-out-time="*1" />
|
||||
</characteristic>
|
||||
<characteristic name="medium">
|
||||
<turn radius="0:2.3 10:8.625 25:17.25 45:34.5" />
|
||||
<engine power="*0.875" max-speed="*1" brake-factor="*0.8"
|
||||
max-speed-reverse-ratio="*0.75" />
|
||||
<gear switch-ratio="0.1 0.25 0.45 0.7 1 4"
|
||||
power-increase="2.4 2 1.7 1.4 1.2 1" />
|
||||
<mass value="*0.75" />
|
||||
<startup boost="*0.8 *0.8" />
|
||||
<explosion time="*0.8" radius="*0.8" />
|
||||
<nitro engine-force="*0.75" consumption="*1.25" />
|
||||
<slipstream duration-factor="*0.8" fade-out-time="*1" />
|
||||
</characteristic>
|
||||
<characteristic name="heavy">
|
||||
<turn radius="0:2.6 10:9.75 25:19.5 45:39" />
|
||||
<engine power="*1" max-speed="*1.05" brake-factor="*0.6"
|
||||
max-speed-reverse-ratio="*0.7" />
|
||||
<gear switch-ratio="0.1 0.25 0.45 0.7 1 4"
|
||||
power-increase="2 1.7 1.5 1.3 1.15 1" />
|
||||
<mass value="*1" />
|
||||
<startup boost="*0.6 *0.6" />
|
||||
<explosion time="*0.6" radius="*0.6" />
|
||||
<nitro engine-force="*1" consumption="*1.67" max-speed-increase="*1.1" />
|
||||
<slipstream length="*1.1" collect-time="*1.1"
|
||||
duration-factor="*0.6" fade-out-time="*1" />
|
||||
</characteristic>
|
||||
</kart-types>
|
||||
|
||||
<!-- Per-player settings/handicaps (or boosts) -->
|
||||
<player-characteristics>
|
||||
<characteristic name="normal" />
|
||||
<characteristic name="handicap">
|
||||
<engine power="*0.9" max-speed="*0.9" brake-factor="*0.8" brake-time-increase="*0.85" max-speed-reverse-ratio="*0.8" />
|
||||
<skid time-till-bonus="*1.2 *1.0" bonus-speed="*0.9 *0.8" bonus-force="*0.9 *0.9" />
|
||||
<bubblegum duration="*1.5" torque="*1.5" />
|
||||
<zipper force="*0.8" speed-gain="*0.8" max-speed-increase="*0.8" />
|
||||
<swatter duration="*0.8" squash-duration="*1.3" />
|
||||
<plunger band-max-length="*0.8" band-speed-increase="*0.8" in-face-time="*1.3" />
|
||||
<startup time="*0.8 *0.8" boost="*0.8 *0.8" />
|
||||
<rescue duration="*1.5" />
|
||||
<nitro engine-force="*0.8" max-speed-increase="*0.9" max="*0.8" />
|
||||
<slipstream min-collect-time="*1.2" add-power="*0.9"
|
||||
max-speed-increase="*0.9" duration-factor="*0.9" />
|
||||
</characteristic>
|
||||
</player-characteristics>
|
||||
</characteristics>
|
||||
Reference in New Issue
Block a user