SuperTuxKart 1.5 upstream source (from official release tarball)
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
Particle system to simulate it's raining heavily in the ground.
|
||||
Current tests done as kart particles, but this should be per camera
|
||||
and placed like the cylinders that have rain drop textures, maybe
|
||||
with some speed compensation, so it never wastes particles (out
|
||||
of view) when camera moves really fast. Then rate can be trimmed
|
||||
down to 150/180 or 100/120, with smaller box.
|
||||
-->
|
||||
<particles emitter="box" box_x="12.0" box_y="0.5" box_z="12.0">
|
||||
|
||||
<spreading angle="20" />
|
||||
|
||||
<velocity x="0.000"
|
||||
y="0.005"
|
||||
z="0.000" />
|
||||
|
||||
<material file="water-splash.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="200"
|
||||
max="240" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="1000"
|
||||
max="1000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.35"
|
||||
max="0.70" />
|
||||
|
||||
<color min="255 255 255"
|
||||
max="255 255 255" />
|
||||
|
||||
</particles>
|
||||
Reference in New Issue
Block a user