SuperTuxKart 1.5 upstream source (from official release tarball)

This commit is contained in:
Benjamin
2026-06-11 20:04:02 +02:00
commit 2957e51aaa
8551 changed files with 1801800 additions and 0 deletions
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# Build type STKRelease is similar to Release provided by CMake,
# but it uses a lower optimization level
set(CMAKE_CXX_FLAGS_STKRELEASE "-O2 -DNDEBUG" CACHE STRING
"Flags used by the C++ compiler during STK release builds."
FORCE)
set(CMAKE_C_FLAGS_STKRELEASE "-O2 -DNDEBUG" CACHE STRING
"Flags used by the C compiler during STK release builds."
FORCE)
set(CMAKE_EXE_LINKER_FLAGS_STKRELEASE
"" CACHE STRING
"Flags used for linking binaries during STK release builds."
FORCE)
set(CMAKE_SHARED_LINKER_FLAGS_STKRELEASE
"" CACHE STRING
"Flags used by the shared libraries linker during STK release builds."
FORCE)
mark_as_advanced(
CMAKE_CXX_FLAGS_STKRELEASE
CMAKE_C_FLAGS_STKRELEASE
CMAKE_EXE_LINKER_FLAGS_STKRELEASE
CMAKE_SHARED_LINKER_FLAGS_STKRELEASE)
set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel STKRelease."
FORCE)
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# - Try to find angelscript
# Once done this will define
#
# ANGELSCRIPT_FOUND - system has angelscript
# Angelscript_INCLUDE_DIRS - the angelscript include directory
# Angelscript_LIBRARIES - the libraries needed to use angelscript
#
FIND_PATH(Angelscript_INCLUDE_DIRS angelscript.h
PATHS
/usr/local
/usr
PATH_SUFFIXES include
)
FIND_LIBRARY(Angelscript_LIBRARY
NAMES angelscript angelscript_s
PATHS
/usr/local
/usr
PATH_SUFFIXES lib lib64 lib32
)
# handle the QUIETLY and REQUIRED arguments and set ANGELSCRIPT_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Angelscript DEFAULT_MSG Angelscript_LIBRARY Angelscript_INCLUDE_DIRS)
IF (ANGELSCRIPT_FOUND)
SET(Angelscript_LIBRARIES ${Angelscript_LIBRARY})
ENDIF (ANGELSCRIPT_FOUND)
MARK_AS_ADVANCED(Angelscript_LIBRARY Angelscript_LIBRARIES Angelscript_INCLUDE_DIRS)
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# - Find EGL
# Find the EGL includes and libraries
#
# Following variables are provided:
# EGL_FOUND
# True if EGL has been found
# EGL_INCLUDE_DIR
# The include directory of EGL
# EGL_LIBRARY
# EGL library list
find_path(EGL_INCLUDE_DIR EGL/egl.h)
find_library(EGL_LIBRARY NAMES EGL)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
mark_as_advanced(EGL_LIBRARY EGL_INCLUDE_DIR)
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# - Find Freetype
# Find the Freetype includes and libraries
#
# Following variables are provided:
# FREETYPE_FOUND
# True if Freetype has been found
# FREETYPE_INCLUDE_DIRS
# The include directories of Freetype
# FREETYPE_LIBRARIES
# Freetype library list
if(WIN32)
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include/freetype2")
find_library(FREETYPE_LIBRARY NAMES freetype libfreetype PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
elseif(APPLE OR ${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
find_path(FREETYPE_INCLUDE_DIRS NAMES ft2build.h PATH_SUFFIXES freetype2 include/freetype2 include)
find_library(FREETYPE_LIBRARY NAMES freetype)
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
else()
pkg_check_modules(FREETYPE freetype2)
endif()
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# - Try to find libbfd
# Once done this will define
#
# LIBBFD_FOUND - system has libbfd
# LIBBFD_INCLUDE_DIRS - the libbfd include directory
# LIBBFD_LIBRARIES - Link these to use libbfd
# LIBBFD_DEFINITIONS - Compiler switches required for using libbfd
#
# Based on:
#
# Copyright (c) 2008 Bernhard Walle <bernhard.walle@gmx.de>
#
# Redistribution and use is allowed according to the terms of the New
# BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#
if (LIBBFD_LIBRARIES AND LIBBFD_INCLUDE_DIRS)
set (LIBBFD_FIND_QUIETLY TRUE)
endif ()
find_path (LIBBFD_INCLUDE_DIRS
NAMES
bfd.h
dis-asm.h
PATHS
/usr/include
/usr/local/include
/opt/local/include
/opt/include
ENV CPATH)
# Ugly, yes ugly...
find_library (LIBBFD_BFD_LIBRARY
NAMES
bfd
PATHS
/usr/lib
/usr/lib64
/usr/local/lib
/usr/local/lib64
/usr/include
/opt/local/lib
/opt/usr/lib64
ENV LIBRARY_PATH
ENV LD_LIBRARY_PATH)
#find_library (LIBBFD_IBERTY_LIBRARY
# NAMES
# iberty
# PATHS
# /usr/lib
# /usr/lib64
# /usr/local/lib
# /usr/local/lib64
# /usr/include
# /opt/local/lib
# /opt/usr/lib64
# ENV LIBRARY_PATH
# ENV LD_LIBRARY_PATH)
#find_library (LIBBFD_OPCODES_LIBRARY
# NAMES
# opcodes
# PATHS
# /usr/lib
# /usr/lib64
# /usr/local/lib
# /usr/local/lib64
# /usr/include
# /opt/local/lib
# /opt/usr/lib64
# ENV LIBRARY_PATH
# ENV LD_LIBRARY_PATH)
include (FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set LIBBFD_FOUND to TRUE if all listed variables are TRUE
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LIBBFD DEFAULT_MSG
LIBBFD_BFD_LIBRARY
# LIBBFD_IBERTY_LIBRARY
# LIBBFD_OPCODES_LIBRARY
LIBBFD_INCLUDE_DIRS)
set(LIBBFD_LIBRARIES "${LIBBFD_BFD_LIBRARY}")
mark_as_advanced(LIBBFD_INCLUDE_DIRS LIBBFD_LIBRARIES LIBBFD_BFD_LIBRARY)
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# - Find OggVorbis
# Find the OggVorbis includes and libraries
#
# Following variables are provided:
# OGGVORBIS_FOUND
# True if OggVorbis has been found
# OGGVORBIS_INCLUDE_DIRS
# The include directories of OggVorbis
# OGGVORBIS_LIBRARIES
# OggVorbis library list
if((UNIX AND NOT APPLE) OR NINTENDO_SWITCH)
pkg_check_modules(OGGVORBIS vorbisfile)
else()
find_path(OGGVORBIS_OGG_INCLUDE_DIR NAMES ogg/ogg.h PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
find_path(OGGVORBIS_VORBIS_INCLUDE_DIR NAMES vorbis/vorbisfile.h PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
find_library(OGGVORBIS_OGG_LIBRARY NAMES ogg Ogg libogg PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
find_library(OGGVORBIS_VORBIS_LIBRARY NAMES vorbis Vorbis libvorbis PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
find_library(OGGVORBIS_VORBISFILE_LIBRARY NAMES vorbisfile libvorbisfile PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
find_library(OGGVORBIS_VORBISENC_LIBRARY NAMES vorbisenc libvorbisenc PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OggVorbis DEFAULT_MSG
OGGVORBIS_OGG_INCLUDE_DIR OGGVORBIS_VORBIS_INCLUDE_DIR
OGGVORBIS_OGG_LIBRARY OGGVORBIS_VORBIS_LIBRARY OGGVORBIS_VORBISFILE_LIBRARY)
# Publish variables
set(OGGVORBIS_INCLUDE_DIRS ${OGGVORBIS_OGG_INCLUDE_DIR} ${OGGVORBIS_VORBIS_INCLUDE_DIR})
set(OGGVORBIS_LIBRARIES ${OGGVORBIS_OGG_LIBRARY} ${OGGVORBIS_VORBIS_LIBRARY} ${OGGVORBIS_VORBISFILE_LIBRARY} ${OGGVORBIS_VORBISENC_LIBRARY})
list(REMOVE_DUPLICATES OGGVORBIS_INCLUDE_DIRS)
list(REMOVE_DUPLICATES OGGVORBIS_LIBRARIES)
mark_as_advanced(OGGVORBIS_OGG_INCLUDE_DIR OGGVORBIS_VORBIS_INCLUDE_DIR)
mark_as_advanced(OGGVORBIS_OGG_LIBRARY OGGVORBIS_VORBIS_LIBRARY OGGVORBIS_VORBISFILE_LIBRARY OGGVORBIS_VORBISENC_LIBRARY)
endif()
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# - Find Wayland
# Find the Wayland includes and libraries
#
# Following variables are provided:
# WAYLAND_FOUND
# True if Wayland has been found
# WAYLAND_INCLUDE_DIRS
# The include directories of Wayland
# WAYLAND_LIBRARIES
# Wayland library list
find_package(PkgConfig REQUIRED)
if(NOT PKGCONFIG_FOUND)
message(FATAL_ERROR "Pkg-config not found.")
endif()
pkg_check_modules(PKG_WAYLAND QUIET wayland-client)
if(PKG_WAYLAND_FOUND)
set(WAYLAND_VERSION ${PKG_WAYLAND_VERSION})
else()
set(WAYLAND_VERSION 0)
endif()
find_path(WAYLAND_CLIENT_INCLUDE_DIR wayland-client.h)
find_path(WAYLAND_CURSOR_INCLUDE_DIR wayland-cursor.h)
find_path(WAYLAND_EGL_INCLUDE_DIR wayland-egl.h)
find_path(XKBCOMMON_INCLUDE_DIR xkbcommon/xkbcommon.h)
find_library(WAYLAND_CLIENT_LIBRARY NAMES wayland-client)
find_library(WAYLAND_CURSOR_LIBRARY NAMES wayland-cursor)
find_library(WAYLAND_EGL_LIBRARY NAMES wayland-egl)
find_library(XKBCOMMON_LIBRARY NAMES xkbcommon)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Wayland DEFAULT_MSG WAYLAND_CLIENT_LIBRARY
WAYLAND_CURSOR_LIBRARY
WAYLAND_EGL_LIBRARY
XKBCOMMON_LIBRARY
WAYLAND_CLIENT_INCLUDE_DIR
WAYLAND_CURSOR_INCLUDE_DIR
WAYLAND_EGL_INCLUDE_DIR
XKBCOMMON_INCLUDE_DIR)
set(WAYLAND_INCLUDE_DIRS ${WAYLAND_CLIENT_INCLUDE_DIR}
${WAYLAND_CURSOR_INCLUDE_DIR}
${WAYLAND_EGL_INCLUDE_DIR}
${XKBCOMMON_INCLUDE_DIR})
set(WAYLAND_LIBRARIES ${WAYLAND_CLIENT_LIBRARY}
${WAYLAND_CURSOR_LIBRARY}
${WAYLAND_EGL_LIBRARY}
${XKBCOMMON_LIBRARY})
list(REMOVE_DUPLICATES WAYLAND_INCLUDE_DIRS)
list(REMOVE_DUPLICATES WAYLAND_LIBRARIES)
mark_as_advanced(WAYLAND_CLIENT_LIBRARY
WAYLAND_CURSOR_LIBRARY
WAYLAND_EGL_LIBRARY
XKBCOMMON_LIBRARY
WAYLAND_CLIENT_INCLUDE_DIR
WAYLAND_CURSOR_INCLUDE_DIR
WAYLAND_EGL_INCLUDE_DIR
XKBCOMMON_INCLUDE_DIR)
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# - try to find WiiUse library
#
# Cache Variables: (probably not for direct use in your scripts)
# WIIUSE_INCLUDE_DIR
# WIIUSE_LIBRARY
#
# Non-cache variables you might use in your CMakeLists.txt:
# WIIUSE_FOUND
# WIIUSE_INCLUDE_DIRS
# WIIUSE_LIBRARIES
# WIIUSE_RUNTIME_LIBRARIES - aka the dll for installing
# WIIUSE_RUNTIME_LIBRARY_DIRS
#
# Requires these CMake modules:
# FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(WIIUSE_ROOT_DIR
"${WIIUSE_ROOT_DIR}"
CACHE
PATH
"Directory to search for WiiUse")
if(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(_LIBSUFFIXES /lib64 /lib)
else()
set(_LIBSUFFIXES /lib)
endif()
find_library(WIIUSE_LIBRARY
NAMES
wiiuse
PATHS
"${WIIUSE_ROOT_DIR}"
PATH_SUFFIXES
"${_LIBSUFFIXES}")
get_filename_component(_libdir "${WIIUSE_LIBRARY}" PATH)
find_path(WIIUSE_INCLUDE_DIR
NAMES
wiiuse.h
HINTS
"${_libdir}"
"${_libdir}/.."
PATHS
"${WIIUSE_ROOT_DIR}"
PATH_SUFFIXES
include/)
set(_deps_check)
if(WIN32)
find_file(WIIUSE_RUNTIME_LIBRARY
NAMES
wiiuse.dll
HINTS
"${_libdir}"
"${_libdir}/.."
PATH_SUFFIXES
bin)
set(WIIUSE_RUNTIME_LIBRARIES "${WIIUSE_RUNTIME_LIBRARY}")
get_filename_component(WIIUSE_RUNTIME_LIBRARY_DIRS
"${WIIUSE_RUNTIME_LIBRARY}"
PATH)
list(APPEND _deps_check WIIUSE_RUNTIME_LIBRARY)
else()
set(WIIUSE_RUNTIME_LIBRARY "${WIIUSE_LIBRARY}")
set(WIIUSE_RUNTIME_LIBRARIES "${WIIUSE_RUNTIME_LIBRARY}")
get_filename_component(WIIUSE_RUNTIME_LIBRARY_DIRS
"${WIIUSE_LIBRARY}"
PATH)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(WiiUse
DEFAULT_MSG
WIIUSE_LIBRARY
WIIUSE_INCLUDE_DIR
${_deps_check})
if(WIIUSE_FOUND)
set(WIIUSE_LIBRARIES "${WIIUSE_LIBRARY}")
set(WIIUSE_INCLUDE_DIRS "${WIIUSE_INCLUDE_DIR}")
mark_as_advanced(WIIUSE_ROOT_DIR)
endif()
mark_as_advanced(WIIUSE_INCLUDE_DIR
WIIUSE_LIBRARY
WIIUSE_RUNTIME_LIBRARY)
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# Generate source groups which mimic the original folder hierarchy.
# This is mainly useful for MSVC's project explorer
# - SRCS list of source files
# - HDRS list of header files
function(source_group_hierarchy SRCS HDRS)
if(MSVC)
# This removes the 'Source Files' folder, which is
# not really necessary. Also, put header and source
# files into the same folder
foreach(source_file ${${SRCS}})
source_group_file(${source_file} "")
endforeach()
foreach(header_file ${${HDRS}})
source_group_file(${header_file} "")
endforeach()
else()
foreach(source_file ${${SRCS}})
source_group_file(${source_file} "Source Files\\")
endforeach()
foreach(header_file ${${HDRS}})
source_group_file(${header_file} "Source Files\\")
endforeach()
endif()
endfunction()
# Determine source_group depending on file path
# - FILE path to a file (header or source)
# - GROUP_PREFIX prefix for group name
function(source_group_file file group_prefix)
get_filename_component(file_path ${file} PATH)
if(${file_path} STREQUAL "src")
source_group("${group_prefix}" FILES ${file})
else()
string(REGEX REPLACE "^src/(.*)$" "\\1" group_name ${file_path})
string(REPLACE "/" "\\\\" group_name ${group_name})
source_group("${group_prefix}${group_name}" FILES ${file})
endif()
endfunction()
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# Cross-compiling requires CMake 2.6 or newer. Example:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../XCompile-Android.txt -DHOST=arm-linux-androideabi
# Where 'arm-linux-androideabi' is the host prefix for the cross-compiler. If
# you already have a toolchain file setup, you may use that instead of this
# file. Make sure to set CMAKE_FIND_ROOT_PATH to where the NDK toolchain was
# installed (e.g. "$ENV{HOME}/toolchains/arm-linux-androideabi-r10c-21").
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Linux)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER "${HOST}-clang")
SET(CMAKE_CXX_COMPILER "${HOST}-clang++")
set(CMAKE_SYSTEM_PROCESSOR ${ARCH})
# Starting NDK21 it enables NEON by default on 32-bit ARM target
# Disable it to support more devices
if("${ARCH}" STREQUAL "arm" AND NOT STK_ARM_NEON)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfpu=vfpv3-d16")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpu=vfpv3-d16")
endif()
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH $ENV{NDK_TOOLCHAIN_PATH})
# here is where stuff gets installed to
SET(CMAKE_INSTALL_PREFIX "${CMAKE_FIND_ROOT_PATH}" CACHE STRING "Install path prefix, prepended onto install directories." FORCE)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# set env vars so that pkg-config will look in the appropriate directory for
# .pc files (as there seems to be no way to force using ${HOST}-pkg-config)
set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_INSTALL_PREFIX}/lib/pkgconfig")
set(ENV{PKG_CONFIG_PATH} "")
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# Usage:
# cmake .. -DCCTOOLS_PREFIX=/path/to/cctools -DCCTOOLS_ARCH=arch -DCCTOOLS_PLATFORM=platform \
# -DRT=/path/to/cctools/darwin/libclang_rt.{ios, iossim, osx, tvos, tvossim}.a -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-cctools.cmake
# Download precompiled cctools at https://github.com/supertuxkart/dependencies/releases/download/preview/cctools.tar.xz
# Compiled in Ubuntu 18.04
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Darwin)
# which compilers to use for C and C++
string(TOLOWER "${CCTOOLS_PLATFORM}" platform_lower)
set(CLANG_ARCH ${CCTOOLS_ARCH})
if(CCTOOLS_ARCH MATCHES ^arm)
set(CLANG_ARCH arm)
else()
set(CLANG_ARCH ${CCTOOLS_ARCH})
endif()
SET(CMAKE_C_COMPILER ${CCTOOLS_PREFIX}/bin/${CCTOOLS_ARCH}-${platform_lower}-clang)
SET(CMAKE_CXX_COMPILER ${CCTOOLS_PREFIX}/bin/${CCTOOLS_ARCH}-${platform_lower}-clang++)
SET(CMAKE_RANLIB ${CCTOOLS_PREFIX}/bin/${CLANG_ARCH}-apple-darwin11-ranlib)
SET(CMAKE_AR ${CCTOOLS_PREFIX}/bin/${CLANG_ARCH}-apple-darwin11-ar)
SET(CMAKE_INSTALL_NAME_TOOL ${CCTOOLS_PREFIX}/bin/${CLANG_ARCH}-apple-darwin11-install_name_tool)
SET(CMAKE_SYSTEM_PROCESSOR ${CCTOOLS_ARCH})
SET(CMAKE_MACOSX_RPATH TRUE)
SET(CMAKE_EXE_LINKER_FLAGS ${RT})
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH ${PROJECT_SOURCE_DIR}/dependencies-${platform_lower} ${CCTOOLS_PREFIX}/sdk/${CCTOOLS_PLATFORM}.sdk)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# fix statically linking because of order
if (NOT CCTOOLS_PLATFORM MATCHES MacOSX)
set(CURL_LIBRARY "${PROJECT_SOURCE_DIR}/dependencies-${platform_lower}/lib/libcurl.a;${PROJECT_SOURCE_DIR}/dependencies-${platform_lower}/lib/libmbedtls.a;${PROJECT_SOURCE_DIR}/dependencies-${platform_lower}/lib/libmbedx509.a")
endif()
set(USE_CRYPTO_OPENSSL FALSE CACHE BOOL "")
if (NOT CCTOOLS_PLATFORM MATCHES MacOSX)
set(USE_WIIUSE FALSE CACHE BOOL "")
set(USE_SQLITE3 FALSE CACHE BOOL "")
set(IOS TRUE CACHE BOOL "")
endif()
if(CCTOOLS_ARCH MATCHES "x86_64")
set(ISPC_ARCH "x86-64")
elseif(CCTOOLS_ARCH MATCHES "arm64")
set(ISPC_ARCH "aarch64")
else()
set(ISPC_ARCH unknown)
endif()
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# Usage:
# cmake .. -DDEPS_PATH=/path/to/dependencies -DIOS_ASSETS=/path/to/generated/assets -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-ios-xcode.cmake -G Xcode
# Need to use ../android/generate_assets.sh for assets first
# In Xcode you need to choose Product -> Scheme -> supertuxkart
# And then Signing & Capabilities choose a suitable team
# You may need to use another bundle identifier as the current one is already used by STK team
# You can also use -DCMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM=xxxxxxxxxx to specify team
# Increase every upload to App store
SET(IOS_BUILD_VERSION 26)
# Get SDK path
execute_process(COMMAND xcodebuild -version -sdk iphoneos Path
OUTPUT_VARIABLE CMAKE_OSX_SYSROOT_IOS
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND xcodebuild -version -sdk iphonesimulator Path
OUTPUT_VARIABLE CMAKE_OSX_SYSROOT_SIMULATOR
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
OUTPUT_VARIABLE SDK_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if (NOT DEFINED CMAKE_OSX_SYSROOT_IOS OR NOT DEFINED CMAKE_OSX_SYSROOT_SIMULATOR OR NOT DEFINED SDK_VERSION)
message(FATAL_ERROR "Cannot find iphoneos or iphonesimulator sdk location and their version info.")
else()
message(STATUS "Using SDK path: ${CMAKE_OSX_SYSROOT_IOS}.")
endif()
set(CMAKE_OSX_SYSROOT "iphoneos" CACHE INTERNAL "")
# Manaully set the values for both arm64 and simulator
set(JPEG_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libjpeg.a CACHE STRING "")
set(JPEG_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(ZLIB_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libz.a CACHE STRING "")
set(ZLIB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(PNG_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libpng16.a CACHE STRING "")
set(PNG_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(PNG_PNG_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(OGGVORBIS_OGG_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libogg.a CACHE STRING "")
set(OGGVORBIS_OGG_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include/ogg CACHE STRING "")
set(OGGVORBIS_VORBIS_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libvorbis.a CACHE STRING "")
set(OGGVORBIS_VORBIS_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include/vorbis CACHE STRING "")
set(OGGVORBIS_VORBISFILE_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libvorbisfile.a CACHE STRING "")
set(OGGVORBIS_VORBISFILE_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include/vorbis CACHE STRING "")
set(OGGVORBIS_VORBISENC_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libvorbisenc.a CACHE STRING "")
set(OGGVORBIS_VORBISENC_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include/vorbis CACHE STRING "")
set(HARFBUZZ_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libharfbuzz.a CACHE STRING "")
set(HARFBUZZ_INCLUDEDIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(FREETYPE_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libfreetype.a CACHE STRING "")
set(FREETYPE_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include/freetype2 CACHE STRING "")
set(CURL_LIBRARY "${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libcurl.a;${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libmbedtls.a;${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libmbedx509.a;${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libmbedcrypto.a" CACHE STRING "")
set(CURL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(MBEDCRYPTO_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libmbedcrypto.a CACHE STRING "")
set(MBEDTLS_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(SDL2_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libSDL2.a CACHE STRING "")
set(SDL2_INCLUDEDIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include/SDL2 CACHE STRING "")
set(LIBSAMPLERATE_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libsamplerate.a CACHE STRING "")
set(LIBSAMPLERATE_INCLUDEDIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(MOLTENVK_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libMoltenVK.a CACHE STRING "")
set(VULKAN_INCLUDEDIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(LIBASTCENC_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libastcenc.a CACHE STRING "")
set(LIBASTCENC_INCLUDEDIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
set(SHADERC_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies\${EFFECTIVE_PLATFORM_NAME}/lib/libshaderc_combined.a CACHE STRING "")
set(SHADERC_INCLUDEDIR ${PROJECT_SOURCE_DIR}/dependencies-iphoneos/include CACHE STRING "")
# For universal iOS and simulator
set(LIBRESOLV_LIBRARY -lresolv CACHE STRING "")
set(PTHREAD_LIBRARY -lpthread CACHE STRING "")
# Standard config
set(CMAKE_SYSTEM_VERSION ${SDK_VERSION} CACHE INTERNAL "")
set(UNIX TRUE CACHE BOOL "")
set(APPLE TRUE CACHE BOOL "")
set(IOS TRUE CACHE BOOL "")
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
set(CMAKE_STRIP strip CACHE FILEPATH "" FORCE)
# Set the architectures for which to build
set(CMAKE_OSX_ARCHITECTURES "arm64 x86_64" CACHE STRING "Build architecture for iOS")
set(CMAKE_C_SIZEOF_DATA_PTR 8)
set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
set(CMAKE_SYSTEM_PROCESSOR "arm64")
set(CMAKE_SYSTEM_NAME iOS CACHE INTERNAL "" FORCE)
# Change the type of target generated for try_compile() so it'll work when cross-compiling
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
# All iOS/Darwin specific settings - some may be redundant.
set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set(CMAKE_SHARED_MODULE_PREFIX "lib")
set(CMAKE_SHARED_MODULE_SUFFIX ".so")
set(CMAKE_C_COMPILER_ABI ELF)
set(CMAKE_CXX_COMPILER_ABI ELF)
set(CMAKE_C_HAS_ISYSROOT 1)
set(CMAKE_CXX_HAS_ISYSROOT 1)
set(CMAKE_MODULE_EXISTS 1)
set(CMAKE_DL_LIBS "")
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# Fixed variables in iOS STK
set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES CACHE INTERNAL "")
set(CMAKE_XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN YES CACHE INTERNAL "")
set(USE_WIIUSE FALSE CACHE BOOL "")
set(USE_SQLITE3 FALSE CACHE BOOL "")
set(USE_CRYPTO_OPENSSL FALSE CACHE BOOL "")
set(IOS_LAUNCHSCREEN ${DEPS_PATH}/ios-icon/launch_screen.storyboard)
set(IOS_IMAGES_XCASSETS ${DEPS_PATH}/ios-icon/Images.xcassets)
set(SDK_NAME_VERSION_FLAGS "-miphoneos-version-min=13.0")
set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0 CACHE STRING "Set CMake deployment target" FORCE)
set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphoneos*] "arm64")
set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphoneos*] "arm64")
set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*] "x86_64")
set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphonesimulator*] "x86_64")
set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym" CACHE INTERNAL "")
# Replace the above two with these if you use an apple silicon
#set(CMAKE_XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*] "arm64")
#set(CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS[sdk=iphonesimulator*] "arm64")
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# Usage:
# cmake .. -DLLVM_ARCH=aarch64 i686 or x86_64 -DLLVM_PREFIX=/path/to/llvm-mingw-prefix -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-llvm-mingw.cmake
# the name of the target operating system
if(WIN32)
SET(PATH_EXE .exe)
endif()
SET(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER ${LLVM_PREFIX}/bin/${LLVM_ARCH}-w64-mingw32-clang${PATH_EXE})
SET(CMAKE_CXX_COMPILER ${LLVM_PREFIX}/bin/${LLVM_ARCH}-w64-mingw32-clang++${PATH_EXE})
SET(CMAKE_RC_COMPILER ${LLVM_PREFIX}/bin/${LLVM_ARCH}-w64-mingw32-windres${PATH_EXE})
SET(CMAKE_SYSTEM_PROCESSOR ${LLVM_ARCH})
SET(CMAKE_BUILD_TYPE RelWithDebInfo)
set(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-pdb=")
SET(CMAKE_C_FLAGS -gcodeview)
SET(CMAKE_CXX_FLAGS -gcodeview)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH ${LLVM_PREFIX}/generic-w64-mingw32 ${LLVM_PREFIX}/${LLVM_ARCH}-w64-mingw32/bin ${PROJECT_SOURCE_DIR}/dependencies-win-${LLVM_ARCH})
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
if(LLVM_ARCH MATCHES "i686")
set(ISPC_ARCH x86)
elseif(LLVM_ARCH MATCHES "x86_64")
set(ISPC_ARCH "x86-64")
elseif(LLVM_ARCH MATCHES "armv7")
# ISPC doesn't support armv7 windows
set(ISPC_ARCH unknown)
else()
set(ISPC_ARCH ${LLVM_ARCH})
endif()
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# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw-64bit.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
# figure out folder to look in
execute_process(COMMAND sh -c "ls /usr/lib/gcc/x86_64-w64-mingw32/ | grep posix | tr -d '\n'" OUTPUT_VARIABLE MINGW_DEPS_FOLDER)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32 /usr/x86_64-w64-mingw32/lib /usr/lib/gcc/x86_64-w64-mingw32/${MINGW_DEPS_FOLDER}/ ${PROJECT_SOURCE_DIR}/dependencies-win-x86_64)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(ISPC_ARCH "x86-64")
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# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER i686-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER i686-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
# figure out folder to look in
execute_process(COMMAND sh -c "ls /usr/lib/gcc/i686-w64-mingw32/ | grep posix | tr -d '\n'" OUTPUT_VARIABLE MINGW_DEPS_FOLDER)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32 /usr/i686-w64-mingw32/lib /usr/lib/gcc/i686-w64-mingw32/${MINGW_DEPS_FOLDER}/ ${PROJECT_SOURCE_DIR}/dependencies-win-i686)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(ISPC_ARCH "x86")
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# Collect all currently added targets in all subdirectories
#
# Parameters:
# - _result the list containing all found targets
# - _dir root directory to start looking from
function(get_all_targets _result _dir)
get_property(_subdirs DIRECTORY "${_dir}" PROPERTY SUBDIRECTORIES)
foreach(_subdir IN LISTS _subdirs)
get_all_targets(${_result} "${_subdir}")
endforeach()
get_directory_property(_sub_targets DIRECTORY "${_dir}" BUILDSYSTEM_TARGETS)
set(${_result} ${${_result}} ${_sub_targets} PARENT_SCOPE)
endfunction()
# set(CMAKE_XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS doesn't work in ios toolchain, below fixed it
macro(configure_xcode_defaults _EXE_NAME)
if (APPLE)
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro()
endif()
if (APPLE)
set_xcode_property(${_EXE_NAME} GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Debug] YES)
set_xcode_property(${_EXE_NAME} GCC_GENERATE_DEBUGGING_SYMBOLS[variant=MinSizeRel] YES)
set_xcode_property(${_EXE_NAME} GCC_GENERATE_DEBUGGING_SYMBOLS[variant=RelWithDebInfo] YES)
set_xcode_property(${_EXE_NAME} GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Release] YES)
endif()
endmacro()